| Mental Sense [BD_RICHMANKIM 307] Mr. Kim is a Rich Man |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 60.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
9x9 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Efst Icon(s) Effect Icons Efst Icons defines the icons displayed on the client HUD. |
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| Skills | ||
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Acoustic Rhythm Perform an ensemble to increase the party's status and elemental resistance in an area of effect. |
Acoustic Rhythm | 3 |
| Items | |
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Instrument |
| Special | |
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Requires Partner Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill. |
Req. Partner |

| Skills | ||
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Acoustic Rhythm Perform an ensemble to increase the party's status and elemental resistance in an area of effect. |
Acoustic Rhythm | 3 |
| Items | |
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Whip |
| Special | |
|---|---|
Requires Partner Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill. |
Req. Partner |
Amp Enabled Amp may be cast while in a performance or ensemble. |
Amp Enabled |
Melody Strike Enabled Melody Strike may be cast while in a performance or ensemble. |
Melody Strike Enabled |
Sling Arrow Enabled Sling Arrow may be cast while in a performance or ensemble. |
Sling Arrow Enabled |
Longing for Freedom Enabled Longing for Freedom may be cast while in non-transcendent ensembles. |
L.F.Freedom Enabled |
SP Loss While active, the user's natural SP regeneration is disabled and they lose SP over time. |
SP Loss |
No Player Skill cannot be cast on and/or does not effect players. |
No Player |
No Boss Efst Skill effects are ineffective against boss monsters. |
No Boss Efst |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Incompatible Weapon Dispel when player does not have the required weapon equipped. |
Incompatible Weapon | - | ✓ |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Amp | - | ✓*
May only dispel instances owned by the user. | |
Perform an ensemble to increase the exp reward for non-boss monsters defeated in an area of effect.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP Loss | 1/3 SP/s | ||||
| EXP | +36% | +47% | +58% | +69% | +90% |
Ensembles do not affect the user, but do affect their partner. Ensembles are cast at the average known level, rounded down, between the performers. Ensemble effects are applied/end immediately upon entering and/or leaving their respective AoE. While performing, the users cannot attack, use skills, or move. If either user receives damage in excess of 25% of their max health, the ensemble is dispelled.
Monsters must be defeated while they are within the ensemble for bonus experience to be awarded. There is no requirement for players to be within the ensemble. The Mental Sense experience bonus is multiplicative with other effects.
msql | 31.4 ms |
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html | 0.9 ms |
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