Kokotewa

Monster Info

Byorgue [BYORGUE 1839]
Attributes
Demi-Human

This race does not have any special attributes.

Neutral 1
Neutral100%Poison100%
Water100%Holy100%
Earth100%Dark100%
Fire100%Ghost25%
Wind100%Decay100%
Medium
100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%
Mob
Initial0-
Summon2Sword Guardian
Bow Guardian
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 1s 16h40m IF_SLAVENUM ≤ 0
5.0%
Bash
Attack an enemy to inflict physical damage.
DMGatk3,350 ~ 6,475
Accuracy+25%
Range1 cell
Bash 5 - 5s
5.0%
Meteor Assault
Inflict physical damage and stun, blind, and/or bleed by chance to nearby enemies.
DMGatk1,608 ~ 3,108
Stun15% chance
Blind15% chance
Bleed15% chance
AoE5x5 square
Meteor Assault 2 - 5s
10.0%
Sonic Blow
Attack an enemy to inflict physical damage and stun by chance. Has a 2 second forced motion delay.
DMGatk7,370 ~ 14,245
Stun20% chance
Range1 cell
Sonic Blow 5 - 5s
10.0%
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk2,590
Range7 cells
Critical Attack 1 - 5s
10.0%
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk1,608 ~ 3,108
Stun100% chance
Range7 cells
Stunning Attack 5 - 5s
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 10s

IDLE_ST

Chance Skill LvCastDelayAI Condition
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 1s 16h40m IF_SLAVENUM ≤ 0
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 10s
100.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - - IF_RUDEATTACK
100.0%
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
DMGatk2,680 ~ 5,180
Range6 cells
AoE3x3 square
Grimtooth 5 - 5s

RMOVE_ST

Chance Skill LvCastDelayAI Condition
50.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 5s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 1s 16h40m IF_SLAVENUM ≤ 0
100.0%
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
DMGatk2,680 ~ 5,180
Range6 cells
AoE3x3 square
Grimtooth 5 - 5s IF_SKILLUSE MG_FIREWALL
20.0%
Soul Destroyer
Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.
DMGatk4,020 ~ 7,770
DMGother950 ~ 1,450
Range9 cells
Soul Destroyer 3 - 5s
Teleport
Teleport to a new location.
LocationRandom
Teleport 1
Soul Destroyer
Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.
DMGatk4,020 ~ 7,770
DMGother950 ~ 1,450
Range9 cells
Soul Destroyer 3
Meteor Assault
Inflict physical damage and stun, blind, and/or bleed by chance to nearby enemies.
DMGatk1,608 ~ 3,108
Stun15% chance
Blind15% chance
Bleed15% chance
AoE5x5 square
Meteor Assault 2
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
DMGatk2,680 ~ 5,180
Range6 cells
AoE3x3 square
Grimtooth 5
Sonic Blow
Attack an enemy to inflict physical damage and stun by chance. Has a 2 second forced motion delay.
DMGatk7,370 ~ 14,245
Stun20% chance
Range1 cell
Sonic Blow 5
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk2,590
Range7 cells
Critical Attack 1
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk1,608 ~ 3,108
Stun100% chance
Range7 cells
Stunning Attack 5
Summon Slave
Summon slave monsters.
Summon Slave 1
Bash
Attack an enemy to inflict physical damage.
DMGatk3,350 ~ 6,475
Accuracy+25%
Range1 cell
Bash 5
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,340 ~ 2,590 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
38,133 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
86 STR
Strength
STR defines the duration of some status ailments.
25
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
46 ~ 66 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 12 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
12
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
600 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
13 + 36 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
14 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
30
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
800 ms (160) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
231 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
16 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
70
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
170 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
186 bEXP
Base Experience
The bEXP rewarded upon defeat.
19,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
80
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.0 jEXP
Job Experience
The jEXP rewarded upon defeat.
9,500 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
10
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,340 ~ 2,590 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
38,133
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
46 ~ 66 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 12
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
600 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
13 + 36
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
600 ms (160) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
231
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
170 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
186
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.0
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
86 STR
Strength
STR defines the duration of some status ailments.
25
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
12
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
14 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
30
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
16 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
70
bEXP
Base Experience
The bEXP rewarded upon defeat.
19,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
80
jEXP
Job Experience
The jEXP rewarded upon defeat.
9,500 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
10
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Drill Katar [1] (0.515%) 2 Assassin Mask (0.045%)
3 Scalpel [3] (1.515%) 4 Steamed Alligator with Vegetable (5.015%)
5 Old Blue Box (0.415%) 6 Rider Insignia [1] (0.025%)
7 Broken Sword (43.663%) 8 Byorgue Card (0.025%)
Map Locations
thor_v03 (1.45)
530m
thor_v01 (0.40)
11h
Item Summons
Dead Branch
1 entry
msql4.1 ms
html0.3 ms

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