Kokotewa

Skill Info

Soul Destroyer [ASC_BREAKER 379]
Soul Breaker
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
20 ~ 30
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
1.00 ~ 10.00
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
0.50 s
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
1.00 ~ 2.80 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
9 (10) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Assassin Cross Prerequisites
Skills
Enchant Poison
Temporarily enchant target party member's weapon with poison. While enchanted, physical attacks inflict poison by chance.
Enchant Poison 6
Cloak
Temporarily become invisible and increase MSPD next to walls.
Cloak 3
Double Attack
Increase Dagger double attack chance and Katar off-hand damage.
Double Attack 5
Envenom
Attack an enemy to inflict poison damage and poison by chance. Partially ignores DEF and FLEE.
Envenom 5
Interactions
Ignore Enchant Deadly Poison
Sand Attack, Venom Splasher, Throw Venom Knife, Soul Destroyer, and Meteor Assault are not modified by Enchant Deadly Poison.
Ignore EDP
Mechanics
Ignore Physical Modifiers
Skill is not modified by physical modifiers, e.g. +% damage or +% status.
Ignore Phys. Mod.
Ignore Elemental ATK
Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison).
Ignore Ele. ATK
Mitigated By
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Parry
Temporarily block physical attacks by chance.
Parry -
Defending Aura
Temporarily increase ranged physical damage resistance but decrease ASPD and MSPD.
Defending Aura -
Guard
Temporarily block physical attacks by chance.
Guard -
Energy Coat
Temporarily reduce physical damage received at the cost of SP.
Energy Coat -
Cicada Skin Shed
Temporarily nullify physical attacks that would damage the user. When damage is nullified, the user is knocked back.
Cicada Skin Shed -
Mirror Image
Temporarily nullify physical attacks that would damage the user.
Mirror Image -
Gunslinger's Panic
Temporarily increase ranged physical damage resistance and FLEE but decrease HIT.
Gunslinger's Panic -
Description

Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.

Advancement
Lv12345678910
SP Cost2030
Cast Delay1.00 s1.20 s1.40 s1.60 s1.80 s2.00 s2.20 s2.40 s2.60 s2.80 s
DMGatk1.002.003.004.005.006.007.008.009.0010.00
DMGint5 * INT10 * INT15 * INT20 * INT25 * INT30 * INT35 * INT40 * INT45 * INT50 * INT
Detail

Soul Destroyer damage is composed of two components, ATK and INT, which are calculated separately. The ATK component scales with ATK and skill level, is weapon element, and is mitigated by enemy DEF and FLEE. The INT component scales with INT and skill level, is non-elemental, and ignores enemy DEF and FLEE. The component sum is reduced by enemy defenses.

dmg = (dmgatk + dmgint) * soul_destroyer_lv - avg(defenemy, sdefenemy) - avg(mdefenemy, smdefenemy) dmgatk = atk dmgint = 5 * int + rand(500, 1000)

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