Kokotewa

Monster Info

Drosera [DROSERA 1781]
Attributes
Plant

This race does not have any special attributes.

Earth 1
Neutral100%Poison125%
Water100%Holy100%
Earth100%Dark100%
Fire150%Ghost100%
Wind50%Decay100%
Medium
100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%
AI Type 10 (On Spawn)
×

AI Type 10 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTATTACKSIGHT_INNONE_OUTIDLE_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
ATTACKED_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_ATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Immobile
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
5.0%
Pierce
Attack an enemy to inflict physical damage. Damage scales with enemy size.
DMGatk584 ~ 884 x 2
Accuracy+25%
Range2 cells
Pierce 5 0.7s 5s
10.0%
Blood Drain
Attack an enemy to inflict dark physical damage and restore HP equal to the damage dealt.
DMGatk389 ~ 589
Range7 cells
Blood Drain 1 - 5s
10.0%
Earth Attack
Attack an enemy to inflict earth physical damage.
DMGatk389 ~ 589
Range7 cells
Earth Attack 1 - 5s
5.0%
Guided Attack
Attack an enemy to inflict physical damage and temporarily increase HIT.
Flee95new257
DMGatk389 ~ 589
Range7 cells
Duration15.00 seconds
Guided Attack 3 1s 20s
5.0%
Sleeping Attack
Attack an enemy to inflict neutral physical damage and sleep by chance.
DMGatk467 ~ 707
Sleep100% chance
Range7 cells
Sleeping Attack 5 - 5s
10.0%
Close Confine
Entrap an enemy to temporarily increase FLEE and disable enemy and user movement.
FLEE+10
Range2 cells
Duration15.00 seconds
Close Confine 1 - 30s
Pierce
Attack an enemy to inflict physical damage. Damage scales with enemy size.
DMGatk584 ~ 884 x 2
Accuracy+25%
Range2 cells
Pierce 5
Blood Drain
Attack an enemy to inflict dark physical damage and restore HP equal to the damage dealt.
DMGatk389 ~ 589
Range7 cells
Blood Drain 1
Earth Attack
Attack an enemy to inflict earth physical damage.
DMGatk389 ~ 589
Range7 cells
Earth Attack 1
Guided Attack
Attack an enemy to inflict physical damage and temporarily increase HIT.
Flee95new257
DMGatk389 ~ 589
Range7 cells
Duration15.00 seconds
Guided Attack 3
Sleeping Attack
Attack an enemy to inflict neutral physical damage and sleep by chance.
DMGatk467 ~ 707
Sleep100% chance
Range7 cells
Sleeping Attack 5
Close Confine
Entrap an enemy to temporarily increase FLEE and disable enemy and user movement.
FLEE+10
Range2 cells
Duration15.00 seconds
Close Confine 1
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
389 ~ 589 [7] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,221 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
46 STR
Strength
STR defines the duration of some status ailments.
1
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
21 ~ 26 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 27 ~ 28 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
mob VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
27
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. ASPD is displayed using the game representation and the measured delay in ms.
156.8 (864 ms) MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
13 + 30 Skill R.
Skill Range
Skill R. determines the maximum range the monster will cast skills.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
17
RSPD
Recovery Speed
RSPD defines the minimum delay between attacks and skills.
864 ms Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
197 Sight R.
Sight Range
Sight R. determines the maximum range the monster will search for targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
76
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
2,000 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
96 bEXP
Base Experience
The bEXP rewarded upon defeat.
2,612 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
30
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
336 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
8.2 jEXP
Job Experience
The jEXP rewarded upon defeat.
1,022 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
41
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
389 ~ 589 [7] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,221
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
21 ~ 26 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 27 ~ 28
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. ASPD is displayed using the game representation and the measured delay in ms.
156.8 (576 ms) MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
13 + 30
RSPD
Recovery Speed
RSPD defines the minimum delay between attacks and skills.
864 ms Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
197
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
2,000 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
96
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
336 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
8.2
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
46 STR
Strength
STR defines the duration of some status ailments.
1
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
mob VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
27
Skill R.
Skill Range
Skill R. determines the maximum range the monster will cast skills.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
17
Sight R.
Sight Range
Sight R. determines the maximum range the monster will search for targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
76
bEXP
Base Experience
The bEXP rewarded upon defeat.
2,612 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
30
jEXP
Job Experience
The jEXP rewarded upon defeat.
1,022 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
41
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 1/10,000 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 1/10,000 drop rolls but is included in steal rolls.

1 Sticky Poison (30.01%) 2 Sticky Mucus (30.01%)
3 Maneater Blossom (20.01%) 4 Maneater Root (20.01%)
5 Bitter Herb (0.04%) 6 Stem (10.01%)
7 Apple (0.01%) 8 Drosera Card (0.02%)
Map Locations
ra_fild09 (20.74)
60instant
ra_fild02 (4.34)
20instant
ra_fild05 (3.38)
20instant
ra_fild01 (4.30)
20instant
ra_fild08 (2.02)
20instant
ve_fild05 (3.06)
10instant
ra_fild03 (1.79)
10instant
ra_fild06 (1.63)
10instant
Item Summons
Dead Branch
1 entry
msql25.5 ms
html0.4 ms

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