Kokotewa

Effect Info

Sleep [SLEEP]
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Receive Damage
Dispel when player receives damage.
Receive Damage -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Battle Chant
Disable movement, attacks, and skills but impare and enhance nearby enemies and party members respectively by chance.
Battle Chant
Status Recovery
Dispel freeze, petrify, sleep, and/or stun from the target.
Status Recovery -
Dispel
Dispel most temporary enchantments and detriments from the target by chance.
Dispel -
Full Recovery
Recover from most abnormal status and restore all HP and SP.
Full Recovery -
Regain
Dispel sleep and/or stun from the target.
Regain -
Tender
Dispel freeze and/or petrify from the target.
Tender -
Description

Increase enemy CRIT chance and disable attacks, active skills, items, dodge, and movement.

Detail

After all other modifiers, enemy critical chance is doubled.

Chance

Sleep chance is reduced by INT, LUK, items, skills, and enemy level difference.

chance = stat_chance * char_resist stat_chance = base_chance * (1 - intenemy / 100) - (base_lvuser - base_lvenemy) / 10 - lukenemy / 10 char_resist = (skill_resist + item_resist) / 100

Duration

Sleep duration is reduced by INT and LUK.

duration = 30 * (1 - intenemy / 100) - lukenemy / 100

Inflicted By
Lullaby
Perform an ensemble to inflict sleep by chance over time to enemies in an area of effect.
Lullaby
Morpheus Slumber
Inflict sleep by chance in an area of effect.
Morpheus Slumber
Sandman
Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies.
Sandman
Sleeping Attack
Attack an enemy to inflict neutral physical damage and sleep by chance.
Sleeping Attack
Induce (Receive Physical Damage)
msql104.2 ms
html4.8 ms

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