Kokotewa

Monster Info

Lady Tanee [LADY_TANEE 1688]
Attributes
Plant

This race does not have any special attributes.

Wind 3
Neutral100%Poison100%
Water0%Holy100%
Earth200%Dark100%
Fire100%Ghost50%
Wind-25%Decay50%
Large
75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%
Mob
Initial0-
Summon5Kraben
AI Type 10 (On Spawn)
×

AI Type 10 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTATTACKSIGHT_INNONE_OUTIDLE_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
ATTACKED_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_ATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Immobile
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
100.0%
Heal
Restore the target's HP.
HealHP9,999
Range9 cells
Heal 10 - 5s IF_HP ≤ 30
20.0%
Aid Potion
Throw a potion at target player or homunculus to restore their HP or SP.
Healbase454 ~ 567
Healself889 ~ 1,111
PotionWhite
Range9 cells
Aid Potion 4 - - IF_COMRADEHP ≤ 90
10.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 30s
10.0%
Expel
Teleport an enemy to a random location on the same map.
Range7 cells
Expel 1 1s 10s IF_HP ≤ 60
20.0%
Arrow Repel
Attack an enemy to inflict physical damage and knockback.
DMGatk675 ~ 3,255
Knockback6 cells
Range9 cells
Arrow Repel 1 - 5s
10.0%
Combo Attack
Attack an enemy to inflict physical damage.
DMGatk540 ~ 2,604
Accuracy+20%
Range7 cells
Combo Attack 1 - 5s
5.0%
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk2,170
Range7 cells
Critical Attack 1 0.5s 5s
5.0%
Guided Attack
Attack an enemy to inflict physical damage and temporarily increase HIT.
Flee95new474
DMGatk450 ~ 2,170
Range7 cells
Duration15.00 seconds
Guided Attack 5 - 20s
5.0%
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk540 ~ 2,604
Stun100% chance
Range7 cells
Stunning Attack 5 - 5s
5.0%
Defender
Temporarily increase ranged physical damage resistance but decrease MSPD.
MSPDnew200 ms
Ranged Resist+87.5%
Duration15.00 seconds
Defender 1 - 30s IF_RANGEATTACKED
100.0%
Power Up
Temporarily increase ATK and HIT.
ATKnew1,350 ~ 6,510
Flee95new673
Duration25.00 seconds
Power Up 5 - 30s IF_HP ≤ 30
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 2s 5s IF_SLAVENUM ≤ 2
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 1m

IDLE_ST

Chance Skill LvCastDelayAI Condition
20.0%
Emotion
Display an emote icon.
Emotion 1 - 5s
100.0%
Heal
Restore the target's HP.
HealHP9,999
Range9 cells
Heal 10 - 5s IF_HP ≤ 30
20.0%
Aid Potion
Throw a potion at target player or homunculus to restore their HP or SP.
Healbase454 ~ 567
Healself889 ~ 1,111
PotionWhite
Range9 cells
Aid Potion 4 - - IF_COMRADEHP ≤ 90
10.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 30s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 2s 5s IF_SLAVENUM ≤ 2
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 1m
Arrow Repel
Attack an enemy to inflict physical damage and knockback.
DMGatk675 ~ 3,255
Knockback6 cells
Range9 cells
Arrow Repel 1
Heal
Restore the target's HP.
HealHP9,999
Range9 cells
Heal 10
Teleport
Teleport to a new location.
LocationRandom
Teleport 1
Aid Potion
Throw a potion at target player or homunculus to restore their HP or SP.
Healbase454 ~ 567
Healself889 ~ 1,111
PotionWhite
Range9 cells
Aid Potion 4
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1
Combo Attack
Attack an enemy to inflict physical damage.
DMGatk540 ~ 2,604
Accuracy+20%
Range7 cells
Combo Attack 1
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk2,170
Range7 cells
Critical Attack 1
Defender
Temporarily increase ranged physical damage resistance but decrease MSPD.
MSPDnew200 ms
Ranged Resist+87.5%
Duration15.00 seconds
Defender 1
Emotion
Display an emote icon.
Emotion 1
Expel
Teleport an enemy to a random location on the same map.
Range7 cells
Expel 1
Guided Attack
Attack an enemy to inflict physical damage and temporarily increase HIT.
Flee95new474
DMGatk450 ~ 2,170
Range7 cells
Duration15.00 seconds
Guided Attack 5
Power Up
Temporarily increase ATK and HIT.
ATKnew1,350 ~ 6,510
Flee95new673
Duration25.00 seconds
Power Up 5
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk540 ~ 2,604
Stun100% chance
Range7 cells
Stunning Attack 5
Summon Slave
Summon slave monsters.
Summon Slave 1
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
450 ~ 2,170 [14] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
493,000 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
89 STR
Strength
STR defines the duration of some status ailments.
1
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
199 ~ 303 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 48 ~ 51 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
48
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
432 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
44 + 102 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
78
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
576 ms (171.2) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
374 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
210
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
234 bEXP
Base Experience
The bEXP rewarded upon defeat.
64,995 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
125
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.6 jEXP
Job Experience
The jEXP rewarded upon defeat.
43,222 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
38
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
450 ~ 2,170 [14] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
493,000
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
199 ~ 303 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 48 ~ 51
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
432 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
44 + 102
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
432 ms (171.2) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
374
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
234
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.6
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
89 STR
Strength
STR defines the duration of some status ailments.
1
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
48
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
78
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
210
bEXP
Base Experience
The bEXP rewarded upon defeat.
64,995 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
125
jEXP
Job Experience
The jEXP rewarded upon defeat.
43,222 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
38
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Steamed Desert Scorpions (50.012%) 2 Tropical Banana (40.013%)
3 Fantastic Cooking Kit (10.014%) 4 Banana Hat (10.014%)
5 Elunium (50.012%) 6 Old Purple Box (20.014%)
7 Gakkung Bow [2] (60.012%) 8 Lady Tanee Card (0.025%)
MVP Rewards

When a MVP monster is defeated, a MVP item reward is allocated to the inventory of the player who dealt and received the most damage (cumulative) to and from the monster. This reward is selected from successive rolls against the MVP loot table. In the event that a player fails to receive an item, the next item is rolled in sequence until a roll succeeds or the table is exhausted.

1 Old Purple Box (55%)
55.000% Effective
2 Hwergelmir's Tonic (50%)
22.500% Effective
3 3 Carat Diamond (20%)
4.500% Effective
Map Locations
ayo_dun02 (0.27)
17h ~ 7h10m
Item Summons
msql13.2 ms
html0.6 ms

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