Aid Potion [AM_POTIONPITCHER 231] |
Max Lv Max Lv Max Lv defines the skill max level. | 5 |
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SP Cost SP Cost SP Cost defines the skill SP cost. | 1 |
Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
Skills | ||
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Prepare Potion Enable and increase the success rate of crafting potions and skill catalysts. |
Prepare Potion | 3 |
Items | ||
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Potion | 1 |
Heal Skill Skill benefits from recovery bonuses. |
Heal Skill |
Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
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Frenzy | ✓*
The recovery component of this skill does not apply to players in Frenzy. | - |
Throw a potion at target player or homunculus restoring their HP or SP.
HP and SP recovery scales with the target's VIT & Increase HP Recovery and INT & Increase SP Recovery respectively, as presented below. HP Recovery may be increased further through recovery bonuses.
# HP Recovery recovery = potion_value * (1 + aid_potion_lv / 10 + learning_potion_lv / 20) * (1 + vit / 50 + hp_recovery_lv / 10) * (1 + hp_recovery / 100)
# SP Recovery recovery = potion_value * (1 + aid_potion_lv / 10 + learning_potion_lv / 20) * (1 + int / 50 + sp_recovery_lv / 10)
The base HP and SP recovery of associated potions is presented below.
Lv | Potion | Recovery | |
---|---|---|---|
1 | Red | 45 ~ 65 (55) HP | |
2 | Orange | 105 ~ 145 (125) HP | |
3 | Yellow | 175 ~ 235 (205) HP | |
4 | White | 325 ~ 405 (365) HP | |
5 | Blue | 40 ~ 60 (50) SP |
If empowered by a Soul Link, scale recovery by base level.
recovery = recovery * (1 + base_lv / 100)
Choco
Lv 1 |
Enchanted Peach Tree
Lv 3 |
Galapago
Lv 4 |
Lady Tanee
Lv 4 |
Mao Guai
Lv 4 |
Permeter
Lv 4 |
Sting
Lv 4 |
Vitata
Lv 2 |
Yoyo
Lv 1 |
msql | 42.5 ms |
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html | 3.4 ms |
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