Kokotewa

Skill Info

Down Tempo [BD_ETERNALCHAOS 308]
Eternal Chaos
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
1
SP Cost
SP Cost
SP Cost defines the skill SP cost.
30
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
60.00 s
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
9x9 square1
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Bard Prerequisites
Skills
Classical Pluck
Perform an ensemble to disable skills for non-boss monsters and players in an area of effect.
Classical Pluck 1
Items
Instrument
Special
Requires Partner
Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill.
Req. Partner
Dancer Prerequisites
Skills
Classical Pluck
Perform an ensemble to disable skills for non-boss monsters and players in an area of effect.
Classical Pluck 1
Items
Whip
Special
Requires Partner
Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill.
Req. Partner
Interactions
Amp Enabled
Amp may be cast while in a performance or ensemble.
Amp Enabled
Melody Strike Enabled
Melody Strike may be cast while in a performance or ensemble.
Melody Strike Enabled
Sling Arrow Enabled
Sling Arrow may be cast while in a performance or ensemble.
Sling Arrow Enabled
Longing for Freedom Enabled
Longing for Freedom may be cast while in non-transcendent ensembles.
L.F.Freedom Enabled
Mechanics
SP Loss
While active, the user's natural SP regeneration is disabled and they lose SP over time.
SP Loss
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Incompatible Weapon
Dispel when player does not have the required weapon equipped.
Incompatible Weapon -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Amp
Stop a performance or ensemble. Fails during the first or last 5 seconds of a performance or ensemble.
Amp -
✓*
May only dispel instances owned by the user.
Description

Perform an ensemble to decrease enemy defense (DEF and/or sDEF) in an area of effect.

Advancement
SP Loss1/4 SP/s
DEF-100%
Detail

Ensemble Mechanics

Ensembles do not affect the user, but do affect their partner. Ensembles are cast at the average known level, rounded down, between the performers. Ensemble effects are applied/end immediately upon entering and/or leaving their respective AoE. While performing, the users cannot attack, use skills, or move. If either user receives damage in excess of 25% of their max health, the ensemble is dispelled.

Ensemble Effects

When applied to monsters, DEF and sDEF are reduced. When applied to players, only sDEF is reduced instead.

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