Kokotewa

Skill Info

Ganbantein [HW_GANBANTEIN 483]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
1
SP Cost
SP Cost
SP Cost defines the skill SP cost.
40
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
3.00 s
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
5.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
18 (19) cells
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
3x3 square1
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
position
High Wizard Prerequisites
Skills
Ice Wall
Summon an Ice Wall to create an impassible ledge preventing movement but not impeding ranged skills or attacks.
Ice Wall 1
Sense
Sense a monster, revealing information detailed information to party members.
Sense 1
Catalysts
Items
Blue Gemstone 1
Yellow Gemstone 1
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Battle Chant
Disable movement, attacks, and skills but impare and enhance nearby enemies and party members respectively by chance.
Battle Chant -
Bomb
Set a Bomb. When an enemy touches the bomb, inflict fire physical damage and WpnBreak by chance.
Bomb -
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Pneuma -
Warp Portal
Summon a Warp Portal that teleports players to a predetermined location.
Warp Portal -
Magnus Exorcismus
Summon a Magnus Exorcismus to inflict holy magic damage to demon and decay enemies in an area of effect.
Magnus Exorcismus -
Sanctuary
Summon a Sanctuary to restore HP to entities in an area of effect.
Sanctuary -
Basilica
Summon a Basilica to create a no combat zone.
Basilica -
Fire Wall
Summon a Fire Wall that repels, and inflicts fire magic damage to, enemies.
Fire Wall -
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Safety Wall -
Fire Pillar
Set a Fire Pillar (trap). When an enemy touches the trap, it triggers inflicting fire magic damage to nearby enemies. Ignores MDEF.
Fire Pillar -
Quagmire
Summon a Quagmire that decreases the AGI, DEX, and MSPD of enemies in an area of effect.
Quagmire -
Ice Wall
Summon an Ice Wall to create an impassible ledge preventing movement but not impeding ranged skills or attacks.
Ice Wall -
Lord of Vermilion
Summon a Lord of Vermilion to inflict wind magic damage and blind by chance to enemies in an area of effect.
Lord of Vermilion -
Storm Gust
Summon a Storm Gust to inflict water magic damage, knockback, and freeze by chance in an area of effect. Frozen enemies are immune.
Storm Gust -
Waterball
Attack an enemy to inflict water magic damage.
Waterball -
Gravitational Field
Summon a Gravitational Field to inflict damage to, and decrease ASPD of, enemies in an area of effect. Damage cannot be reduced or avoided.
Gravitational Field -
Deluge
Summon a Deluge to an area of effect. While within the Deluge, water attacks are amplified and water element entities have increased max HP.
Deluge -
Volcano
Summon a Volcano to an area of effect. While within the Volcano, fire attacks are amplified and fire element entities have increased ATK.
Volcano -
Whirlwind
Summon a Whirlwind to an area of effect. While within the Whirlwind, wind attacks are amplified and wind element entities have increased FLEE.
Whirlwind -
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Magnetic Earth -
Blinding Mist
Summon a Blinding Mist that impairs ranged attacks and hostile targeted skills and inflicts blind by chance to enemies.
Blinding Mist -
Fiber Lock
Set a Fiber Lock (trap) beneath the target to inflict knockback, snare, and reduce their FLEE.
Fiber Lock -
Venom Dust
Summon a Venom Dust that inflicts poison to enemies in an area of effect.
Venom Dust -
Ankle Snare
Set an Ankle Snare (trap). When an enemy touches the trap, it triggers inflicting knockback and snare.
Ankle Snare -
Blast Mine
Set a Blast Mine (trap). When an enemy touches the trap, it triggers inflicting wind physical damage to nearby enemies. Ignores DEF and FLEE.
Blast Mine -
Claymore Trap
Set a Claymore Trap (trap). When an enemy touches the trap, it triggers inflicting fire physical damage to nearby enemies. Ignores DEF and FLEE.
Claymore Trap -
Flasher
Set a Flasher (trap). When an enemy touches the trap, it triggers inflicting blind by chance.
Flasher -
Freeze Trap
Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies.
Freeze Trap -
Land Mine
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
Land Mine -
Sandman
Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies.
Sandman -
Shockwave Trap
Set a Shockwave Trap (trap). When an enemy touches the trap, it triggers inflicting SP damage.
Shockwave Trap -
Skid Trap
Set a Skid Trap (trap). When an enemy touches the trap, it triggers inflicting knockback.
Skid Trap -
Talkie Box
Set a Talkie Box (trap). When another player touches the trap, it triggers displaying a message to nearby players.
Talkie Box -
Unchained Serenade
Perform a song to inflict physical damage over time to enemies in an area of effect. If two songs overlap, this skill replaces their effects. Ignores DEF and FLEE.
Unchained Serenade -
Impressive Riff
Perform a song to increase player melee ASPD in an area of effect.
Impressive Riff -
Magic Strings
Perform a song to decrease player cast time and cast delay in an area of effect.
Magic Strings -
Song of Lutie
Perform a song to increase player max HP and restore HP over time in an area of effect.
Song of Lutie -
Perfect Tablature
Perform a song to increase player FLEE and Perfect Dodge in an area of effect.
Perfect Tablature -
Hip Shaker
Perform a dance to inflict SP damage over time to enemies in an area of effect. If two dances overlap, this skill replaces their effects.
Hip Shaker -
Focus Ballet
Perform a dance to increase player HIT in an area of effect.
Focus Ballet -
Lady Luck
Perform a dance to increase player CRIT in an area of effect.
Lady Luck -
Slow Grace
Perform a dance to decrease enemy ASPD and MSPD in an area of effect.
Slow Grace -
Starlet's Kiss
Perform a dance to increase player max SP and SP cost reduction in an area of effect.
Starlet's Kiss -
Acoustic Rhythm
Perform an ensemble to increase the party's status and elemental resistance in an area of effect.
Acoustic Rhythm -
Battle Theme
Perform an ensemble to increase the party's ATK and DEF in an area of effect.
Battle Theme -
Classical Pluck
Perform an ensemble to disable skills for non-boss monsters and players in an area of effect.
Classical Pluck -
Down Tempo
Perform an ensemble to decrease enemy defense (DEF and/or sDEF) in an area of effect.
Down Tempo -
Harmonic Lick
Perform an ensemble to increase the party's physical damage with level 4 weapons in an area of effect.
Harmonic Lick -
Lullaby
Perform an ensemble to inflict sleep by chance over time to enemies in an area of effect.
Lullaby -
Power Chord
Perform an ensemble to decrease the party's gemstone catalyst requirements for non-transcendent skills in an area of effect.
Power Chord -
Sheltering Bliss
Perform an ensemble to inflict knockback to non-boss monsters and players in an area of effect.
Sheltering Bliss -
Lunar Heat
Temporarily inflict physical damage and knockback to enemies surrounding the user.
Lunar Heat -
Solar Heat
Temporarily inflict physical damage and knockback to enemies surrounding the user.
Solar Heat -
Stellar Heat
Temporarily inflict physical damage and knockback to enemies surrounding the user.
Stellar Heat -
Desperado
Fire bullets near the user. Bullets inflict physical damage to enemies in an area of effect.
Desperado -
Blaze Shield
Summon a Blaze Shield that repels, and inflicts fire magic damage to, enemies.
Blaze Shield -
Watery Evasion
Summon a Watery Evasion that decreases the AGI and MSPD of non-Ninja enemies in an area of effect.
Watery Evasion -
Romantic Rendezvous
Summon a rendezvous portal near the user. After 15 seconds, the portal is closed and the user's spouse is summoned to the portal location.
Romantic Rendezvous -
Mom, Dad, I Miss You!
Summon a rendezvous portal near the user. After 15 seconds, the portal is closed and the user's parents are summoned to the portal location.
Mom, Dad, I Miss You! -
Come to Me, Honey!
Summon a rendezvous portal near the user. After 15 seconds, the portal is closed and the user's child is summoned to the portal location.
Come to Me, Honey! -
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
Earthquake -
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
Evil Land -
Description

Dispel ground enchantments in an area of effect by chance.

Advancement
Dispel80% chance
Detail

On failure, SP is not consumed and the cast delay does not apply.

NPC Errata

Has a modified AoE (9x9 square) and dispel (100% chance).

msql23.1 ms
html1.0 ms

Ragnarok Online © Gravity Corp. & Lee Myoungjin
Kokotewa ©