Kokotewa

Skill Info

Counter Attack [KN_AUTOCOUNTER 61]
Auto Counter
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
5
SP Cost
SP Cost
SP Cost defines the skill SP cost.
3
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
1.00
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
0.40 ~ 2.00 s
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Knight Prerequisites
Skills
2H Sword Mastery
Increase physical damage with Two Handed Swords.
2H Sword Mastery 1
Interactions
Safety Wall +
Avoided attacks, e.g. Perfect Dodge, Counter Attack, Parry, and Guard, do not decrement the Safety Wall nullification counter.
Safety Wall +
Description

Block and counter the next frontal non-skill melee physical attack with a critical hit.

Advancement
Lv12345
Duration0.40 s0.80 s1.20 s1.60 s2.00 s
Detail

The Counter Attack duration is displayed as a cast channel, during which the user cannot move, attack, or use targeted skills until damaged. If the user opts to move, attack, or use skills, Counter Attack is dispelled. If Counter Attack is cast during the channel, the skill is recast, resetting the duration at the cost of SP. An enemy attacking the user must be within weapon range to successfully counter attack.

When cast, the user will face the last enemy they attacked. An enemy attacking the user must be within weapon range, and not behind the user, to successfully counter attack. Applicable counter attack quadrants, with reference to weapon range, is presented below.

33 333 33
32 222 23
32 111 23
32 1U1 23
32 1 1 23
32 23
3 3
Monsters
msql35.9 ms
html0.6 ms

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