| Counter Attack [KN_AUTOCOUNTER 61] Auto Counter |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 3 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Duration Duration Duration defines how long the skill will remain active. | 0.40 ~ 2.00 s |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills | ||
|---|---|---|
|
2H Sword Mastery Increase physical damage with Two Handed Swords. |
2H Sword Mastery | 1 |
Safety Wall + Avoided attacks, e.g. Perfect Dodge, Counter Attack, Parry, and Guard, do not decrement the Safety Wall nullification counter. |
Safety Wall + |
Block and counter the next frontal non-skill melee physical attack with a critical hit.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Duration | 0.40 s | 0.80 s | 1.20 s | 1.60 s | 2.00 s |
The Counter Attack duration is displayed as a cast channel, during which the user cannot move, attack, or use targeted skills until damaged. If the user opts to move, attack, or use skills, Counter Attack is dispelled. If Counter Attack is cast during the channel, the skill is recast, resetting the duration at the cost of SP. An enemy attacking the user must be within weapon range to successfully counter attack.
When cast, the user will face the last enemy they attacked. An enemy attacking the user must be within weapon range, and not behind the user, to successfully counter attack. Applicable counter attack quadrants, with reference to weapon range, is presented below.
| 3 | 3 | 3 | 3 | 3 | 3 | 3 | ||
| 3 | 2 | 2 | 2 | 2 | 2 | 3 | ||
| 3 | 2 | 1 | 1 | 1 | 2 | 3 | ||
| 3 | 2 | 1 | U | 1 | 2 | 3 | ||
| 3 | 2 | 1 | 1 | 2 | 3 | |||
| 3 | 2 | 2 | 3 | |||||
| 3 | 3 | |||||||
msql | 35.9 ms |
|---|---|
html | 0.6 ms |
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