Kokotewa

Skill Info

Killing Strike [NJ_ISSEN 544]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
55 ~ 100
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
5 (6) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
neutral
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Ninja Prerequisites
Skills
Throw Dagger Mastery
Increase Throw Shuriken damage.
Throw Dagger Mastery 7
Shadow Slash
Attack an enemy to snap to the enemy's location and inflict physical damage. Can critical hit.
Shadow Slash 5
Ninja Aura
Temporarily increase STR and INT.
Ninja Aura 1
Catalysts
Efsts
Ninja Aura
Temporarily increase STR and INT.
Ninja Aura
Mechanics
Ignore FLEE
Damage bypasses enemy dodge chance.
Ignore FLEE
Description

Attack an enemy to inflict neutral physical damage. Ignores FLEE.

Advancement
Lv12345678910
SP Cost556065707580859095100
DMGlv4080120160200240280320360400
Detail

Killing Strike consumes the user's remaining HP, excluding 1, when cast. After casting Killing Strike, the user is positioned two cells behind the target. Killing Strike damage scales with STR, base level, skill level and HP consumed. Killing strike inflcits reduced damage to bosses.

dmg = dmglv + dmgstr + dmghp dmgstr = 40 * str dmglv = 40 * killing_strike_lv dmghp = hp / 1,000 * bLv * killing_strike_lv dmg = boss ? dmg / 2 : dmg

Killing Strike Base Damage (STR Component)

STR 10 20 30 40 50 60 70 80 90 100
DMG 400 800 1,200 1,600 2,000 2,400 2,800 3,200 3,600 4,000

Killing Strike 1 Base Damage (HP Component)

bLv\HP 1,000 2,000 3,000 4,000 5,000 6,000 7,000 8,000 9,000 10,000
10 10 20 30 40 50 60 70 80 90 100
20 20 40 60 80 100 120 140 160 180 200
30 30 60 90 120 150 180 210 240 270 300
40 40 80 120 160 200 240 280 320 360 400
50 50 100 150 200 250 300 350 400 450 500
60 60 120 180 240 300 360 420 480 540 600
70 70 140 210 280 350 420 490 560 630 700
80 80 160 240 320 400 480 560 640 720 800
90 90 180 270 360 450 540 630 720 810 900
99 99 198 297 396 495 594 693 792 891 990
PvP Errata

On PvP maps, damage is reduced by 2/3.

dmg = pvp ? dmg / 3 : dmg

msql47.0 ms
html1.1 ms

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