Kokotewa

Skill Info

Throw Coins [NJ_ZENYNAGE 526]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
50
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
5.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
7 (8) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
neutral
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Ninja Prerequisites
Skills
Throw Dagger Mastery
Increase Throw Shuriken damage.
Throw Dagger Mastery 10
Throw Huuma Shuriken
Attack an enemy to inflict physical damage to nearby enemies. Damage is divided between enemies.
Throw Huuma Shuriken 5
Catalysts
Ammo
ƵZeny500 ~ 10,000
Mechanics
Ignore Physical Modifiers
Skill is not modified by physical modifiers, e.g. +% damage or +% status.
Ignore Phys. Mod.
Ignore Elemental ATK
Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison).
Ignore Ele. ATK
Ignore Defense
Damage is not reduced by DEF.
Ignore DEF
Ignore FLEE
Damage bypasses enemy dodge chance.
Ignore FLEE
Mitigated By
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Parry
Temporarily block physical attacks by chance.
Parry -
Defending Aura
Temporarily increase ranged physical damage resistance but decrease ASPD and MSPD.
Defending Aura -
Guard
Temporarily block physical attacks by chance.
Guard -
Energy Coat
Temporarily reduce physical damage received at the cost of SP.
Energy Coat -
Cicada Skin Shed
Temporarily nullify physical attacks that would damage the user. When damage is nullified, the user is knocked back.
Cicada Skin Shed -
Mirror Image
Temporarily nullify physical attacks that would damage the user.
Mirror Image -
Gunslinger's Panic
Temporarily increase ranged physical damage resistance and FLEE but decrease HIT.
Gunslinger's Panic -
Description

Attack an enemy to inflict neutral physical damage. Ignores DEF and FLEE.

Advancement
Lv12345678910
DMGlv500 ~ 1,0001,000 ~ 2,0001,500 ~ 3,0002,000 ~ 4,0002,500 ~ 5,0003,000 ~ 6,0003,500 ~ 7,0004,000 ~ 8,0004,500 ~ 9,0005,000 ~ 10,000
Detail

Zeny consumed is equal to base damage inflicted. Inflicts 1/2 damage to boss monsters.

dmg = rand(500, 1000) * throw_zeny_lv dmg = boss ? dmg / 2 : dmg

PvP Errata

On PvP maps, damage is reduced by 2/3.

dmg = pvp ? dmg / 3 : dmg

msql52.7 ms
html1.5 ms

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