Kokotewa

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Banshee Master
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
30,000jEXP
Job Experience
The jEXP rewarded upon defeat.
24,000HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
47,222bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.635jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.508Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
178
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,666 ~ 3,609 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 1HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
59,028bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.508jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.407Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
264
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
805 ~ 1,476MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
40 + 180HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
78,703bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.381jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.305CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.2
Constant
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
10,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 580 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 26 ~ 27HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
11,364bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
12 + 60HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11,364bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.8
Fallen Bishop
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,333,333jEXP
Job Experience
The jEXP rewarded upon defeat.
3,333,333HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,333,333bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
1.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
1.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
180
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,220 ~ 5,040 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
50 + 15HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
6,666,666bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.500jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.500Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
275
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
450 ~ 751MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 133HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
3,333,333bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
1.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
1.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
4.0
Banshee
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
35,111bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
175
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,666 ~ 2,609 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 1HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
50,159bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
276
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
409 ~ 696MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
55 + 120HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
78,024bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.2
Banshee
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
15,012jEXP
Job Experience
The jEXP rewarded upon defeat.
12,000HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
35,111bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.428jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.342Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
175
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,666 ~ 2,609 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 1HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
50,159bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.299jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.239Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
231
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
409 ~ 696MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
55 + 120HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
78,024bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.192jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.154CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.2
Hell Poodle
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
4,000jEXP
Job Experience
The jEXP rewarded upon defeat.
3,000HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
9,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.444jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.333Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
117
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
400 ~ 600 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 14HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
13,846bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.289jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.217Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
185
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
20 + 12HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11,250bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.356jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.267CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.0
Atroce
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
295,550jEXP
Job Experience
The jEXP rewarded upon defeat.
118,895HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1,008,420bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.293jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.118Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
189
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,526 ~ 3,646 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
25 + 56 ~ 60HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1,344,560bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.220jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.088Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
246
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
98 ~ 130MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 77HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,344,560bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.220jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.088CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
14.4
Hodremlin
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
6,782jEXP
Job Experience
The jEXP rewarded upon defeat.
2,022HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
12,180bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.557jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.166Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
122
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
845 ~ 1,678 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
29 + 81 ~ 97HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
17,155bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.395jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.118Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
198
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
120 ~ 177MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 96HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
16,240bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.418jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.125CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.2
Frus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
53,422bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
158
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,110 ~ 1,780 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 60 ~ 69HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
66,778bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
220
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 80HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
62,849bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.4
Skogul
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
57,544bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
159
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,110 ~ 1,930 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 70 ~ 79HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
71,930bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
212
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 85HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
67,699bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.4
Hydrolancer
Dragon

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
308,230bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
205
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,554 ~ 3,910 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
52 + 110 ~ 135HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
642,146bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
258
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
230 ~ 375MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
62 + 141HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
811,132bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.4
Frus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
20,620jEXP
Job Experience
The jEXP rewarded upon defeat.
10HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
83,422bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.247jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
158
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,110 ~ 1,780 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 60 ~ 69HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
104,278bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.198jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
220
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 80HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
98,144bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.210jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.4
Skogul
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
27,620jEXP
Job Experience
The jEXP rewarded upon defeat.
10HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
87,544bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.315jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
159
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,110 ~ 1,930 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 70 ~ 79HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
109,430bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.252jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
212
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 85HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
102,993bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.268jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.4
Constant#quick
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 580 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 26 ~ 27HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1,136bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
12 + 60HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,136bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.8
Constant
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,230jEXP
Job Experience
The jEXP rewarded upon defeat.
116HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
10,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.323jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.012Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 580 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 26 ~ 27HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
11,364bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.284jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.010Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
12 + 60HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11,364bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.284jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.010CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.8
Kiel D-01
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
2,356,200jEXP
Job Experience
The jEXP rewarded upon defeat.
512,602HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1,523,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
1.547jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.337Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
240
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,280 ~ 6,560 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
28 + 30 ~ 31HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,115,278bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
1.114jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.242Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
364
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
644 ~ 1,184MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
32 + 175HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2,239,706bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
1.052jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.229CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
36.0
Kiehl
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
36,500jEXP
Job Experience
The jEXP rewarded upon defeat.
23,405HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
523,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.070jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.045Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
222
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,682 ~ 3,311 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
28 + 76 ~ 85HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
726,389bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.050jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.032Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
321
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
233 ~ 378MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
32 + 127HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
769,118bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.047jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.030CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
20.4
Deviruchi#monster_race
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,360bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
135
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
475 ~ 560 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8,178bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
208
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
104 ~ 176MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
9,813bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.0
Baphomet Jr.#monster_race
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,578bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
145
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
487 ~ 590 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
10,092bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
218
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1 ~ 1MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 28HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11,437bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
9.0
Hydrolancer
Dragon

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
83,450jEXP
Job Experience
The jEXP rewarded upon defeat.
2,480HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
308,230bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.271jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.008Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
205
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,554 ~ 3,910 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
52 + 110 ~ 135HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
642,146bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.130jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.004Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
258
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
230 ~ 375MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
62 + 141HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
811,132bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.103jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.003CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.4
Detale
Dragon

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
291,850jEXP
Job Experience
The jEXP rewarded upon defeat.
123,304HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
960,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.304jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.128Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
200
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
4,560 ~ 5,548 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
66 + 30 ~ 31HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,823,529bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.103jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.044Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
305
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
497 ~ 865MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
59 + 151HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2,341,463bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.125jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.053CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
11.2
Baroness of Retribution
Angel

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
28,332jEXP
Job Experience
The jEXP rewarded upon defeat.
33,120HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
46,666bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.607jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.710Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
241
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,022 ~ 2,288 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 66 ~ 75HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
71,794bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.395jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.461Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
287
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
172 ~ 268MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 105HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
71,794bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.395jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.461CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.8
Plasma#shadow
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
2,000jEXP
Job Experience
The jEXP rewarded upon defeat.
1,000HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
5,900bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.339jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.169Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
99
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
300 ~ 700 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 5HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
5,900bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.339jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.169Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
214
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
103 ~ 154MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
30 + 56HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
8,429bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.237jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.119CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.0
Gremlin
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
4,355jEXP
Job Experience
The jEXP rewarded upon defeat.
1,768HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
9,280bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.469jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.191Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
114
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
329 ~ 762 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
29 + 59 ~ 63HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
13,070bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.333jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.135Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
190
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
175 ~ 300MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 104HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
12,373bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.352jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.143CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Male Thief Bug
Insect

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
583bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
68
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
76 ~ 88 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 16HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
686bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
130
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 13HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
614bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.0
Tamruan
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,812jEXP
Job Experience
The jEXP rewarded upon defeat.
55HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
10,234bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.372jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.005Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
134
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
489 ~ 534 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 38 ~ 39HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
12,040bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.317jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.005Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
199
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
175 ~ 300MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 94HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
15,745bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.242jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.003CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Deviling
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
211jEXP
Job Experience
The jEXP rewarded upon defeat.
412HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
64,500bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.003jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.006Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
101
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
135 ~ 270 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
5 + 20 ~ 21HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
67,895bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.003jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.006Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
183
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
175 ~ 300MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
70 + 85HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
215,000bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.001jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.002CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
40.0
Incubus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
17,281bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
192
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,408 ~ 1,873 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
58 + 95 ~ 111HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
41,145bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
239
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
299 ~ 503MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
46 + 150HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
32,002bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
17.4
Bloody Knight
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
57,870bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
177
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,150 ~ 3,030 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 70 ~ 79HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
144,675bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
282
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
198 ~ 302MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
50 + 112HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
115,740bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
11.0
Evil Nymph
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
16,029bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
147
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
399 ~ 1,090 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 12HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
18,215bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
238
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
150 ~ 238MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
75 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
64,116bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
16.0
Shinobi
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
12,700bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
174
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 1,410 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
34 + 25 ~ 26HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
19,242bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
244
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
34 ~ 50MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
21 + 37HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
16,076bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
20.0
Nightmare Terror
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
22,605bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
174
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
757 ~ 1,007 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
37 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
35,881bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
229
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
124 ~ 204MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
37 + 87HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
35,881bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.8
Miyabi Doll
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
6,300bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
105
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
250 ~ 305 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
1 + 15HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
6,364bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
170
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
11 ~ 14MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
20 + 17HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
7,875bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Incantation Samurai
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
218,652bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
176
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,219 ~ 2,169 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 78 ~ 87HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
242,947bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
296
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
229 ~ 374MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
51 + 124HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
446,229bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
12.0
Dracula
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
320,096bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
200
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,625 ~ 1,890 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
45 + 90 ~ 106HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
581,993bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
245
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
231 ~ 376MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
76 + 132HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,333,733bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
20.0
Bathory
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
5,415bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
140
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
198 ~ 398 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 24 ~ 25HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
5,415bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
184
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
229 ~ 374MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
60 + 97HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
13,538bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Hylozoist
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
2,314jEXP
Job Experience
The jEXP rewarded upon defeat.
1,297HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,186bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.322jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.180Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
99
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
317 ~ 498 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
16 + 26 ~ 27HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8,555bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.270jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.152Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
192
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
51 + 60HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
14,665bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.158jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.088CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.8
Bloody Murderer
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
9,742jEXP
Job Experience
The jEXP rewarded upon defeat.
3,559HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
27,521bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.354jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.129Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
122
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
864 ~ 1,081 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
37 + 90 ~ 106HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
43,684bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.223jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.081Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
199
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
19 ~ 24MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
41 + 60HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
46,646bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.209jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.076CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.4
Loli Ruri
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
6,641jEXP
Job Experience
The jEXP rewarded upon defeat.
4,314HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
23,470bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.283jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.184Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
157
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,476 ~ 2,317 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
39 + 54 ~ 58HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
38,475bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.173jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.112Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
227
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
174 ~ 270MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
44 + 101HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
41,911bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.158jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.103CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
8.6
Gibbet
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
4,011jEXP
Job Experience
The jEXP rewarded upon defeat.
1,824HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
6,841bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.586jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.267Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
120
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
418 ~ 656 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
28 + 42 ~ 46HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
9,501bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.422jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.192Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
179
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
36 ~ 52MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
31 + 48HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
9,914bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.405jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.184CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
5.6
Samurai Specter
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
33,095jEXP
Job Experience
The jEXP rewarded upon defeat.
18,214HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
218,652bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.151jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.083Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
176
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,219 ~ 3,169 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 30 ~ 31HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
242,947bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.136jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.075Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
296
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
229 ~ 374MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
51 + 100HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
446,229bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.074jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.041CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
12.0
Dokebi
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
2,697bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
197 ~ 249 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,697bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
177
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
10 + 55HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2,997bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
8.0
Executioner
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
28,980bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
170
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
570 ~ 950 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
44,585bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
228
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
34 ~ 50MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 45HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
44,585bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
12.0
Ogretooth
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
29,900bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
178
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
950 ~ 1,146 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
42,714bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
278
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 62HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
46,000bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
13.0
Mistilteinn
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
33,350bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
235
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,160 ~ 1,440 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 80 ~ 96HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
47,643bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
310
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
30 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
47,643bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
13.0
Requim
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,089bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
108
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
220 ~ 272 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 35 ~ 36HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
3,089bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
167
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 22HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
3,634bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.4
Raydric
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,613bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
119
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
830 ~ 930 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
40 + 42 ~ 46HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
14,355bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 26HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
10,133bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
5.2
Matyr
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
2,585bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
98
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
134 ~ 160 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 38 ~ 39HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,585bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
170
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 24HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2,585bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
1.0
Raydric Archer
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
5,250bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
97
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
415 ~ 500 [9]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 22 ~ 23HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8,077bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
272
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 16HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
5,526bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.0
Dark Frame
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,500bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
151
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
960 ~ 1,210 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 42 ~ 46HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8,333bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
219
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
81 ~ 126MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
45 + 66HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
13,636bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
5.0
Injustice
Undead

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,600bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
113
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
480 ~ 600 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 39 ~ 40HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
7,600bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
197
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0 ~ 0MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 19HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
7,600bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.0
Drainliar
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1,162bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
80
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
74 ~ 84 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 24 ~ 25HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1,162bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
177
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0 ~ 0MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 12HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,162bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.0
Deviruchi
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,360bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
135
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
475 ~ 560 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8,178bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
208
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
104 ~ 176MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
9,813bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.0
Baphomet Jr.
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,578bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
145
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
487 ~ 590 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
10,092bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
218
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1 ~ 1MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 28HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11,437bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
9.0
Isis
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
4,828bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
128
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
423 ~ 507 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 43 ~ 47HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
5,364bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
190
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
46 ~ 66MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 51HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
7,428bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Familiar
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
155bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.000jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.000Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
40
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
20 ~ 28 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 8HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
155bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
111
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 9HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
155bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.0
Zipper Bear
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
370jEXP
Job Experience
The jEXP rewarded upon defeat.
225HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
2,901bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.128jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.078Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
80
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
248 ~ 289 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
3,223bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.115jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.070Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
138
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
19 ~ 24MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 42HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
3,054bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.121jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.074CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
5.0
Evil Nymph
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,945jEXP
Job Experience
The jEXP rewarded upon defeat.
2,599HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
16,029bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.246jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.162Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
147
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
399 ~ 1,090 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 12HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
18,215bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.217jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.143Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
238
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
150 ~ 238MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
75 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
64,116bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.062jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.041CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
16.0
Miyabi Doll
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
795jEXP
Job Experience
The jEXP rewarded upon defeat.
453HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
6,300bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.126jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.072Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
105
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
250 ~ 305 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
1 + 15HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
6,364bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.125jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.071Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
170
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
11 ~ 14MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
20 + 17HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
7,875bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.101jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.058CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Shinobi
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
4,970jEXP
Job Experience
The jEXP rewarded upon defeat.
3,010HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
12,700bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.391jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.237Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
174
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 1,410 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
34 + 25 ~ 26HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
19,242bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.258jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.156Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
244
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
34 ~ 50MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
21 + 37HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
16,076bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.309jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.187CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
20.0
Dracula
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
120,157jEXP
Job Experience
The jEXP rewarded upon defeat.
38,870HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
320,096bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.375jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.121Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
200
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,625 ~ 1,890 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
45 + 90 ~ 106HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
581,993bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.206jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.067Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
245
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
231 ~ 376MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
76 + 132HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,333,733bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.090jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.029CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
20.0
Diabolic
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,662jEXP
Job Experience
The jEXP rewarded upon defeat.
2,223HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
9,642bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.380jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.231Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
171
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
796 ~ 1,059 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
64 + 53 ~ 57HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
26,783bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.137jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.083Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
213
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
148 ~ 236MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
36 + 93HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
15,066bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.243jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.148CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
13.8
Nightmare Terror
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
6,683jEXP
Job Experience
The jEXP rewarded upon defeat.
4,359HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
22,605bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.296jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.193Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
174
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
757 ~ 1,007 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
37 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
35,881bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.186jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.121Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
229
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
124 ~ 204MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
37 + 87HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
35,881bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.186jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.121CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.8
Incubus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
5,254jEXP
Job Experience
The jEXP rewarded upon defeat.
4,212HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
17,281bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.304jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.244Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
192
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,408 ~ 1,873 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
58 + 95 ~ 111HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
41,145bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.128jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.102Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
239
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
299 ~ 503MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
46 + 150HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
32,002bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.164jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.132CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
17.4
Lord of the Dead
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
131,343jEXP
Job Experience
The jEXP rewarded upon defeat.
43,345HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
603,383bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.218jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.072Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
213
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,430 ~ 4,232 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
77 + 30 ~ 31HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,623,404bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.050jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.017Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
269
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
334 ~ 550MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
73 + 124HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2,234,752bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.059jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.019CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
21.2
Succubus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
5,357jEXP
Job Experience
The jEXP rewarded upon defeat.
4,322HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
16,955bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.316jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.255Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
202
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,268 ~ 1,686 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
54 + 95 ~ 111HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
36,859bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.145jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.117Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
249
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
299 ~ 503MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
48 + 150HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
32,606bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.164jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.133CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
17.4
Am Mut
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
7,709jEXP
Job Experience
The jEXP rewarded upon defeat.
2,690HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
12,099bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.637jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.222Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
146
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,040 ~ 1,121 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
50 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
24,198bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.319jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.111Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
219
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
10 + 55HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
13,443bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.573jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.200CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
9.0
Mini Demon
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
8,396jEXP
Job Experience
The jEXP rewarded upon defeat.
3,722HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
32,538bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.258jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.114Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
163
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,073 ~ 1,414 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
46,483bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.181jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.080Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
232
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
104 ~ 176MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
43,384bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.194jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.086CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
8.4
Raydric Archer
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,025jEXP
Job Experience
The jEXP rewarded upon defeat.
2,125HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
5,250bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.576jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.405Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
97
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
415 ~ 500 [9]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 22 ~ 23HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8,077bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.375jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.263Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
272
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 16HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
5,526bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.547jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.385CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.0
Bloody Knight
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
10,120jEXP
Job Experience
The jEXP rewarded upon defeat.
6,820HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
57,870bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.175jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.118Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
177
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,150 ~ 3,030 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 70 ~ 79HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
144,675bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.070jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.047Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
282
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
198 ~ 302MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
50 + 112HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
115,740bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.087jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.059CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
11.0
Dark Frame
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,652jEXP
Job Experience
The jEXP rewarded upon defeat.
3,271HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,500bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.487jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.436Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
151
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
960 ~ 1,210 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 42 ~ 46HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8,333bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.438jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.393Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
219
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
81 ~ 126MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
45 + 66HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
13,636bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.268jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.240CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
5.0
Injustice
Undead

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
2,118jEXP
Job Experience
The jEXP rewarded upon defeat.
1,488HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,600bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.279jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.196Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
113
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
480 ~ 600 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 39 ~ 40HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
7,600bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.279jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.196Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
197
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0 ~ 0MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 19HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
7,600bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.279jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.196CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.0
Pest
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
1,238jEXP
Job Experience
The jEXP rewarded upon defeat.
752HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,240bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.382jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.232Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
120
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
375 ~ 450 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 22 ~ 23HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
3,240bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.382jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.232Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
195
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 16HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
3,411bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.363jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.220CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
1.0
Abyssal Knight
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
8,469jEXP
Job Experience
The jEXP rewarded upon defeat.
6,268HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
36,140bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.234jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.173Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
167
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,600 ~ 2,150 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
55 + 64 ~ 73HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
80,311bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.105jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.078Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
289
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
34 ~ 50MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
50 + 57HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
72,280bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.117jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.087CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.0
Executioner
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
4,730jEXP
Job Experience
The jEXP rewarded upon defeat.
3,536HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
28,980bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.163jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.122Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
170
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
570 ~ 950 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
44,585bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.106jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.079Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
228
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
34 ~ 50MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 45HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
44,585bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.106jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.079CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
12.0
Tyrfing
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
5,412jEXP
Job Experience
The jEXP rewarded upon defeat.
4,235HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
29,900bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.181jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.142Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
178
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
950 ~ 1,146 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
42,714bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.127jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.099Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
278
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 62HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
46,000bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.118jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.092CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
13.0
Mistilteinn
Formless

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
6,457jEXP
Job Experience
The jEXP rewarded upon defeat.
5,159HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
33,350bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.194jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.155Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
235
Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,160 ~ 1,440 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 80 ~ 96HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
47,643bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.136jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.108Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
310
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
30 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
47,643bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.136jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.108CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
13.0
Zenorc
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
967jEXP
Job Experience
The jEXP rewarded upon defeat.
407HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
2,585bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.374jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.157Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
128
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
188 ~ 223 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 15HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,585bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.374jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.157Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
182
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0 ~ 0MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 7HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
3,041bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.318jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.134CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
2.0
Tarou
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
57jEXP
Job Experience
The jEXP rewarded upon defeat.
28HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
284bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.201jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.099Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
51
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
34 ~ 45 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 11HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
284bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.201jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.099Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
110
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
11 ~ 14MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 15HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
284bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.201jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.099CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
1.0
Requiem
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
800jEXP
Job Experience
The jEXP rewarded upon defeat.
458HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,089bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.259jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.148Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
108
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
220 ~ 272 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 35 ~ 36HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
3,089bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.259jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.148Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
167
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 22HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
3,634bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.220jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.126CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.4
Raydric
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,410jEXP
Job Experience
The jEXP rewarded upon defeat.
1,795HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,613bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.396jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.208Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
119
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
830 ~ 930 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
40 + 42 ~ 46HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
14,355bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.238jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.125Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 26HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
10,133bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.337jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.177CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
5.2
Pharaoh
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
114,990jEXP
Job Experience
The jEXP rewarded upon defeat.
41,899HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
445,997bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.258jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.094Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
206
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2,267 ~ 3,015 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
67 + 100 ~ 125HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1,351,506bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.085jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.031Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
257
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
300 ~ 504MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
70 + 154HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,486,657bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.077jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.028CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
22.4
Matyr
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
967jEXP
Job Experience
The jEXP rewarded upon defeat.
407HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
2,585bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.374jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.157Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
98
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
134 ~ 160 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 38 ~ 39HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,585bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.374jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.157Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
170
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 24HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2,585bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.374jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.157CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
1.0
Drainliar
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
431jEXP
Job Experience
The jEXP rewarded upon defeat.
176HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1,162bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.371jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.151Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
80
Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
74 ~ 84 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 24 ~ 25HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1,162bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.371jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.151Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
177
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0 ~ 0MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 12HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,162bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.371jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.151CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.0
Dokebi
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
889jEXP
Job Experience
The jEXP rewarded upon defeat.
455HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
2,697bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.330jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.169Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
197 ~ 249 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2,697bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.330jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.169Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
177
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
10 + 55HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2,997bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.297jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.152CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
8.0
Deviruchi
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
2,662jEXP
Job Experience
The jEXP rewarded upon defeat.
1,278HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
6,666bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.399jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.192Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
135
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
475 ~ 560 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 40 ~ 44HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
7,407bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.359jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.173Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
191
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
104 ~ 176MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 75HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
8,888bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.300jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.144CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.0
Bathory
Demi Human

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
2,503jEXP
Job Experience
The jEXP rewarded upon defeat.
1,034HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
5,415bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.462jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.191Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
140
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
198 ~ 398 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 24 ~ 25HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
5,415bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.462jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.191Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
184
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
229 ~ 374MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
60 + 97HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
13,538bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.185jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.076CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Baphomet Jr.
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
2,706jEXP
Job Experience
The jEXP rewarded upon defeat.
1,480HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,578bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.315jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.173Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
145
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
487 ~ 590 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 55 ~ 59HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
10,092bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.268jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.147Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
218
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1 ~ 1MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 28HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11,437bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.237jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.129CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
9.0
Male Thief Bug
Insect

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
223jEXP
Job Experience
The jEXP rewarded upon defeat.
93HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
583bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.383jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.160Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
68
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
76 ~ 88 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 16HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
686bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.325jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.136Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
130
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 13HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
614bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.363jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.152CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.0
Female Thief Bug
Insect

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
35jEXP
Job Experience
The jEXP rewarded upon defeat.
18HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
170bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.206jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.106Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
45
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
33 ~ 40 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
5 + 10HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
179bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.196jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.101Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
108
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 10HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
179bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.196jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.101CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
1.0
Thief Bug Egg
Insect

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
8jEXP
Job Experience
The jEXP rewarded upon defeat.
4HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
48bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.167jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.083Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
30
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
13 ~ 17 [0]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 4HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
60bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.133jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.067Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
93
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0 ~ 0MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 2HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
48bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.167jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.083CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
4.0
Doppelganger
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
51,480jEXP
Job Experience
The jEXP rewarded upon defeat.
10,725HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
249,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.207jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.043Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
182
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,340 ~ 1,590 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 30 ~ 31HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
622,500bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.083jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.017Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
272
Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
60 ~ 84MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 50HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
383,077bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.134jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.028CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
13.0
Baphomet
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
107,250jEXP
Job Experience
The jEXP rewarded upon defeat.
37,895HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
668,000bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.161jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.057Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
253
Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,220 ~ 4,040 [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 30 ~ 31HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1,027,692bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.104jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.037Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
276
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
229 ~ 374MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
45 + 100HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1,214,545bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.088jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.031CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
19.0
Isis
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

bEXP
Base Experience
The bEXP rewarded upon defeat.
3,709jEXP
Job Experience
The jEXP rewarded upon defeat.
1,550HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7,003bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.530jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.221Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
132
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
423 ~ 507 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 43 ~ 47HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
7,781bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.477jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.199Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
188
Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 71HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
10,774bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.344jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.144CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Familiar
Brute

This race does not have any special attributes.

bEXP
Base Experience
The bEXP rewarded upon defeat.
28jEXP
Job Experience
The jEXP rewarded upon defeat.
15HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
155bEXP/HP
bEXP per HP
The ratio of bEXP over HP.
0.181jEXP/HP
jEXP per HP
The ratio of jEXP over HP.
0.097Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
40
Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
20 ~ 28 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 8HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
155bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.181jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.097Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
111
Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 9HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
155bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.181jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.097CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
0.0
Banshee Master
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2.7k ~ 4k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 1Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
178
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0.8k ~ 1kMDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
40 + 180Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
264
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
47.2kbEXP
Base Experience
The bEXP rewarded upon defeat.
30.0kjEXP
Job Experience
The jEXP rewarded upon defeat.
24.0k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
59.0kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.508jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.407
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
78.7kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.381jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.305
Constant
Formless

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 580 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 26 ~ 27Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
12 + 60Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
10.0kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
11.4kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11.4kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Fallen Bishop
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3.2k ~ 5k [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
50 + 15Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
180
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
450 ~ 751MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 133Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
275
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3.3mbEXP
Base Experience
The bEXP rewarded upon defeat.
3.3mjEXP
Job Experience
The jEXP rewarded upon defeat.
3.3m
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
6.7mbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.500jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.500
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
3.3mbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
1.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
1.000
Banshee
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.7k ~ 3k [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 1Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
175
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
409 ~ 696MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
55 + 120Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
276
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
35.1kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
50.2kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
78.0kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Banshee
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.7k ~ 3k [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
30 + 1Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
175
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
409 ~ 696MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
55 + 120Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
231
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
35.1kbEXP
Base Experience
The bEXP rewarded upon defeat.
15.0kjEXP
Job Experience
The jEXP rewarded upon defeat.
12.0k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
50.2kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.299jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.239
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
78.0kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.192jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.154
Hell Poodle
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
400 ~ 600 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 14Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
117
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
20 + 12Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
185
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
9.0kbEXP
Base Experience
The bEXP rewarded upon defeat.
4.0kjEXP
Job Experience
The jEXP rewarded upon defeat.
3.0k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
13.8kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.289jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.217
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11.3kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.356jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.267
Atroce
Brute

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2.5k ~ 4k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
25 + 56 ~ 60Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
189
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
98 ~ 130MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 77Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
246
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1.0mbEXP
Base Experience
The bEXP rewarded upon defeat.
295.6kjEXP
Job Experience
The jEXP rewarded upon defeat.
118.9k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1.3mbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.220jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.088
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1.3mbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.220jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.088
Hodremlin
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
0.8k ~ 2k [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
29 + 81 ~ 97Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
122
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
120 ~ 177MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 96Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
198
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
12.2kbEXP
Base Experience
The bEXP rewarded upon defeat.
6.8kjEXP
Job Experience
The jEXP rewarded upon defeat.
2.0k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
17.2kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.395jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.118
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
16.2kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.418jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.125
Frus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.1k ~ 2k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 60 ~ 69Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
158
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 80Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
220
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
53.4kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
66.8kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
62.8kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Skogul
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.1k ~ 2k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 70 ~ 79Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
159
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 85Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
212
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
57.5kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
71.9kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
67.7kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Hydrolancer
Dragon

This race does not have any special attributes.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2.6k ~ 4k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
52 + 110 ~ 135Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
205
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
230 ~ 375MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
62 + 141Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
258
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
308.2kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
642.1kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
811.1kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Frus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.1k ~ 2k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 60 ~ 69Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
158
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 80Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
220
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
83.4kbEXP
Base Experience
The bEXP rewarded upon defeat.
20.6kjEXP
Job Experience
The jEXP rewarded upon defeat.
10
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
104.3kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.198jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
98.1kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.210jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Skogul
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.1k ~ 2k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
20 + 70 ~ 79Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
159
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
99 ~ 150MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
15 + 85Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
212
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
87.5kbEXP
Base Experience
The bEXP rewarded upon defeat.
27.6kjEXP
Job Experience
The jEXP rewarded upon defeat.
10
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
109.4kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.252jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
103.0kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.268jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Constant#quick
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 580 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 26 ~ 27Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
12 + 60Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1,000bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
1.1kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1.1kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Constant
Formless

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
460 ~ 580 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 26 ~ 27Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
103
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
12 + 60Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
196
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
10.0kbEXP
Base Experience
The bEXP rewarded upon defeat.
3.2kjEXP
Job Experience
The jEXP rewarded upon defeat.
116
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
11.4kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.284jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.010
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11.4kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.284jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.010
Kiel D-01
Formless

This race does not have any special attributes.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3.3k ~ 7k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
28 + 30 ~ 31Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
240
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
0.6k ~ 1kMDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
32 + 175Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
364
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
1.5mbEXP
Base Experience
The bEXP rewarded upon defeat.
2.4mjEXP
Job Experience
The jEXP rewarded upon defeat.
512.6k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2.1mbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
1.114jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.242
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2.2mbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
1.052jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.229
Kiehl
Formless

This race does not have any special attributes.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.7k ~ 3k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
28 + 76 ~ 85Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
222
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
233 ~ 378MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
32 + 127Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
321
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
523.0kbEXP
Base Experience
The bEXP rewarded upon defeat.
36.5kjEXP
Job Experience
The jEXP rewarded upon defeat.
23.4k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
726.4kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.050jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.032
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
769.1kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.047jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.030
Deviruchi#monster_race
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
475 ~ 560 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 40 ~ 44Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
135
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
104 ~ 176MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 75Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
208
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7.4kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8.2kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
9.8kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Baphomet Jr.#monster_race
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
487 ~ 590 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 55 ~ 59Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
145
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1 ~ 1MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 28Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
218
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8.6kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
10.1kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
11.4kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Hydrolancer
Dragon

This race does not have any special attributes.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2.6k ~ 4k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
52 + 110 ~ 135Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
205
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
230 ~ 375MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
62 + 141Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
258
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
308.2kbEXP
Base Experience
The bEXP rewarded upon defeat.
83.5kjEXP
Job Experience
The jEXP rewarded upon defeat.
2.5k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
642.1kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.130jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.004
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
811.1kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.103jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.003
Detale
Dragon

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
4.6k ~ 6k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
66 + 30 ~ 31Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
200
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
497 ~ 865MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
59 + 151Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
305
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
960.0kbEXP
Base Experience
The bEXP rewarded upon defeat.
291.9kjEXP
Job Experience
The jEXP rewarded upon defeat.
123.3k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
2.8mbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.103jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.044
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
2.3mbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.125jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.053
Baroness of Retribution
Angel

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2.0k ~ 2k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
35 + 66 ~ 75Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
241
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
172 ~ 268MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 105Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
287
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
46.7kbEXP
Base Experience
The bEXP rewarded upon defeat.
28.3kjEXP
Job Experience
The jEXP rewarded upon defeat.
33.1k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
71.8kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.395jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.461
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
71.8kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.395jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.461
Plasma#shadow
Formless

This race does not have any special attributes.

Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
300 ~ 700 [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 5Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
99
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
103 ~ 154MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
30 + 56Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
214
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
5.9kbEXP
Base Experience
The bEXP rewarded upon defeat.
2.0kjEXP
Job Experience
The jEXP rewarded upon defeat.
1,000
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
5.9kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.339jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.169
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
8.4kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.237jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.119
Gremlin
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
329 ~ 762 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
29 + 59 ~ 63Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
114
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
175 ~ 300MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
25 + 104Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
190
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
9.3kbEXP
Base Experience
The bEXP rewarded upon defeat.
4.4kjEXP
Job Experience
The jEXP rewarded upon defeat.
1.8k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
13.1kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.333jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.135
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
12.4kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.352jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.143
Male Thief Bug
Insect

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
76 ~ 88 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 16Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
68
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
5 ~ 6MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
5 + 13Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
130
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
583bEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
686bEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
614bEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Tamruan
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
489 ~ 534 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 38 ~ 39Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
134
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
175 ~ 300MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 94Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
199
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
10.2kbEXP
Base Experience
The bEXP rewarded upon defeat.
3.8kjEXP
Job Experience
The jEXP rewarded upon defeat.
55
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
12.0kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.317jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.005
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
15.7kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.242jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.003
Deviling
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
135 ~ 270 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
5 + 20 ~ 21Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
101
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
175 ~ 300MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
70 + 85Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
183
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
64.5kbEXP
Base Experience
The bEXP rewarded upon defeat.
211jEXP
Job Experience
The jEXP rewarded upon defeat.
412
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
67.9kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.003jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.006
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
215.0kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.001jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.002
Incubus
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.4k ~ 2k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
58 + 95 ~ 111Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
192
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
299 ~ 503MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
46 + 150Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
239
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
17.3kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
41.1kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
32.0kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Bloody Knight
Formless

This race does not have any special attributes.

Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
2.2k ~ 3k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 70 ~ 79Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
177
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
198 ~ 302MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
50 + 112Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
282
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
57.9kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
144.7kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
115.7kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Evil Nymph
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
0.4k ~ 1k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
12 + 12Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
147
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
150 ~ 238MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
75 + 75Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
238
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
16.0kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
18.2kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
64.1kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Shinobi
Demi Human

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
0.5k ~ 1k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
34 + 25 ~ 26Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
174
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
34 ~ 50MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
21 + 37Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
244
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
12.7kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
19.2kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
16.1kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Nightmare Terror
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
0.8k ~ 1k [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
37 + 55 ~ 59Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
174
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
124 ~ 204MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
37 + 87Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
229
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
22.6kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
35.9kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
35.9kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Miyabi Doll
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
250 ~ 305 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
1 + 15Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
105
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
11 ~ 14MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
20 + 17Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
170
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
6.3kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
6.4kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
7.9kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Incantation Samurai
Demi Human

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.2k ~ 2k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 78 ~ 87Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
176
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
229 ~ 374MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
51 + 124Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
296
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
218.7kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
242.9kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
446.2kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Dracula
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1.6k ~ 2k [3]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
45 + 90 ~ 106Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
200
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
231 ~ 376MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
76 + 132Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
245
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
320.1kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
582.0kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
1.3mbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Bathory
Demi Human

This race does not have any special attributes.

Dark 1

Neutral100%Poison50%
Water100%Holy125%
Earth100%Dark0%
Fire100%Ghost75%
Wind100%Decay0%

Medium

100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
198 ~ 398 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
0 + 24 ~ 25Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
140
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
229 ~ 374MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
60 + 97Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
184
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
5.4kbEXP
Base Experience
The bEXP rewarded upon defeat.
0jEXP
Job Experience
The jEXP rewarded upon defeat.
0
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
5.4kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.000jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.000
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
13.5kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.000jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.000
Hylozoist
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 2

Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%

Small

75% 75% 75% 75%
100% 75% 100% 100%
50% 75% 100% 100%
75% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
317 ~ 498 [1]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
16 + 26 ~ 27Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
99
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
83 ~ 128MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
51 + 60Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
192
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
7.2kbEXP
Base Experience
The bEXP rewarded upon defeat.
2.3kjEXP
Job Experience
The jEXP rewarded upon defeat.
1.3k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
8.6kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.270jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.152
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
14.7kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.158jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.088
Bloody Murderer
Demi Human

This race does not have any special attributes.

Dark 3

Neutral100%Poison0%
Water50%Holy175%
Earth50%Dark-50%
Fire50%Ghost25%
Wind50%Decay0%

Large

75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%

ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
0.9k ~ 1k [2]DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
37 + 90 ~ 106Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
122
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
19 ~ 24MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
41 + 60Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
199
HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
27.5kbEXP
Base Experience
The bEXP rewarded upon defeat.
9.7kjEXP
Job Experience
The jEXP rewarded upon defeat.
3.6k
HPED
Effective HP w/ DEF
HPED is the effective monster HP, ignoring soft DEF, when using physical damage.
43.7kbEXP/HPED
bEXP per HPED
The ratio of bEXP over HPED.
0.223jEXP/HPED
jEXP per HPED
The ratio of jEXP over HPED.
0.081
HPEM
Effective HP w/ MDEF
HPED is the effective monster HP, ignoring soft MDEF, when using magical damage.
46.6kbEXP/HPEM
bEXP per HPEM
The ratio of bEXP over HPEM.
0.209jEXP/HPEM
jEXP per HPEM
The ratio of jEXP over HPEM.
0.076
Loli Ruri
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 4

Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%

Large