Kokotewa

Monster Info

Kiehl [KIEL 1733]
Attributes
Formless

This race does not have any special attributes.

Dark 2
Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%
Medium
100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
25.0%
Magnum Break
Inflict fire physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells3,364 ~ 6,622
DMG2 cells2,523 ~ 4,966
Accuracy+50%
Knockback2 cells
AoE5x5 square
Magnum Break 5 - 3s
10.0%
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10 - 5s
40.0%
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10 - 5s IF_HP ≤ 30
10.0%
Bash
Attack an enemy to inflict physical damage.
DMGatk6,728 ~ 13,244
Accuracy+50%
Range1 cell
Bash 10 - 5s
20.0%
Endure
Temporarily negate flinching caused by damage while increasing MDEF. Endure is dispelled after negating 7 flinches.
MDEF+10
Skill Delay10.00 s
Duration37.00 seconds
Endure 10 - 5s
10.0%
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration50.00 seconds
Lex Divina 5 - 30s
10.0%
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration50.00 seconds
Lex Divina 5 - 30s IF_MAGICLOCKED
10.0%
Lex Aeterna
Rebuke an enemy to double the damage of the next successful attack.
Range9 cells
Lex Aeterna 1 - 5s
20.0%
Brandish Spear
Attack an enemy to inflict physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells5,550 ~ 10,926
DMG2 cells3,700 ~ 7,284
Knockback2 cells
Range2 cells
AoE5x3 square
Brandish Spear 6 - 3s
100.0%
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Range9 cells
AoE3x3 square
Duration10.00 seconds
Pneuma 1 - 10s IF_RANGEATTACKED

IDLE_ST

Chance Skill LvCastDelayAI Condition
10.0%
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10 - 5s
100.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - - IF_RUDEATTACK

RMOVE_ST

Chance Skill LvCastDelayAI Condition
100.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 5s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
25.0%
Magnum Break
Inflict fire physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells3,364 ~ 6,622
DMG2 cells2,523 ~ 4,966
Accuracy+50%
Knockback2 cells
AoE5x5 square
Magnum Break 5 - 3s
50.0%
Endure
Temporarily negate flinching caused by damage while increasing MDEF. Endure is dispelled after negating 7 flinches.
MDEF+10
Skill Delay10.00 s
Duration37.00 seconds
Endure 10 - 5s
20.0%
Brandish Spear
Attack an enemy to inflict physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells5,550 ~ 10,926
DMG2 cells3,700 ~ 7,284
Knockback2 cells
Range2 cells
AoE5x3 square
Brandish Spear 6 - 3s
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Range9 cells
AoE3x3 square
Duration10.00 seconds
Pneuma 1
Teleport
Teleport to a new location.
LocationRandom
Teleport 1
Brandish Spear
Attack an enemy to inflict physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells5,550 ~ 10,926
DMG2 cells3,700 ~ 7,284
Knockback2 cells
Range2 cells
AoE5x3 square
Brandish Spear 6
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10
Lex Aeterna
Rebuke an enemy to double the damage of the next successful attack.
Range9 cells
Lex Aeterna 1
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration50.00 seconds
Lex Divina 5
Bash
Attack an enemy to inflict physical damage.
DMGatk6,728 ~ 13,244
Accuracy+50%
Range1 cell
Bash 10
Endure
Temporarily negate flinching caused by damage while increasing MDEF. Endure is dispelled after negating 7 flinches.
MDEF+10
Skill Delay10.00 s
Duration37.00 seconds
Endure 10
Magnum Break
Inflict fire physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells3,364 ~ 6,622
DMG2 cells2,523 ~ 4,966
Accuracy+50%
Knockback2 cells
AoE5x5 square
Magnum Break 5
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,682 ~ 3,311 [3] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
523,000 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
90 STR
Strength
STR defines the duration of some status ailments.
100
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
233 ~ 378 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
28 + 76 ~ 84 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
76
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
576 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
32 + 127 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
89
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
1,152 ms (142.4) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
321 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
156
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
140 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
222 bEXP
Base Experience
The bEXP rewarded upon defeat.
36,500 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
112
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
432 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
20.4 jEXP
Job Experience
The jEXP rewarded upon defeat.
23,405 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
102
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
1,682 ~ 3,311 [3] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
523,000
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
233 ~ 378 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
28 + 76 ~ 84
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
576 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
32 + 127
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
576 ms (142.4) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
321
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
140 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
222
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
432 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
20.4
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
90 STR
Strength
STR defines the duration of some status ailments.
100
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
76
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
89
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
156
bEXP
Base Experience
The bEXP rewarded upon defeat.
36,500 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
112
jEXP
Job Experience
The jEXP rewarded upon defeat.
23,405 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
102
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Pocket Watch (0.015%) 2 Pocket Watch (0.015%)
3 Pocket Watch (0.015%) 4 Pocket Watch (0.015%)
5 Pocket Watch (0.015%) 6 Pocket Watch (0.015%)
7 Apple (0.015%) 8 Apple (0.015%)
Map Locations
kh_kiehl02
1special
msql4.1 ms
html0.3 ms

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