Kokotewa

Monster Info

Fallen Bishop [FALLINGBISHOP 1871]
Attributes
Demon

Insect and Demon monsters interact with hidden players as though they are not hidden.

Dark 2
Neutral100%Poison25%
Water75%Holy150%
Earth75%Dark-25%
Fire75%Ghost50%
Wind75%Decay0%
Medium
100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%
Mob
Initial0-
Summon5Banshee
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
50.0%
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Range9 cells
AoE3x3 square
Duration10.00 seconds
Pneuma 1 - 10s IF_RANGEATTACKED
5.0%
Grand Cross
Summon a Grand Cross to inflict holy physical and magic damage to the user and nearby enemies.
DMGatk16,100 ~ 25,200 x 3
DMGmatk2,250 ~ 3,755 x 3
AoE9x9 cross
Duration0.90 seconds
Grand Cross 10 1s 5s
10.0%
Holy Cross
Attack an enemy to inflict holy physical damage and blind by chance.
DMGatk14,490 ~ 22,680
Blind30% chance
Range2 cells
Holy Cross 10 - 5s
10.0%
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10 - 5s
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 10s
10.0%
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk5,040
Range7 cells
Critical Attack 1 - 5s
5.0%
Fatal Wound
Hex an enemy to reduce HP recovery.
HP Recovery-40%
Range7 cells
Duration30.00 seconds
Fatal Wound 2 - 5s
10.0%
Dark Cross
Attack an enemy to inflict dark physical damage.
DMGatk14,490 ~ 22,680
Range2 cells
Dark Cross 10 - 5s
10.0%
Dark Attack
Attack an enemy to inflict dark physical damage.
DMGatk32,200 ~ 50,400
Range7 cells
Dark Attack 10 - 5s
20.0%
Dark Breath
Attack an enemy to inflict dark physical damage to nearby enemies.
DMGatk9,660 ~ 15,120
Accuracy+100%
Range6 cells
AoE7x14 line
Dark Breath 3 - 5s
20.0%
Dark Strike
Attack an enemy to inflict dark magic damage.
DMGmatk2,250 ~ 3,755
Range9 cells
Dark Strike 10 - 5s
100.0%
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 31
Blind50% chance
Range7 cells
AoE27x27 square
Duration31.00 seconds
Evil Land 10 1s 10m IF_HP ≤ 44
5.0%
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 22
Blind35% chance
Range7 cells
AoE11x11 square
Duration22.00 seconds
Evil Land 7 0.5s 5s IF_HP ≤ 80
5.0%
Grand Darkness
Summon a Grand Darkness to inflict dark physical and magic damage to nearby enemies.
DMGatk16,100 ~ 25,200 x 3
DMGmatk2,250 ~ 3,755 x 3
AoE9x9 cross
Grand Darkness 10 1.3s 5s
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk12,880 ~ 20,160
Curse100% chance
AoE29x29 square
Hell's Judgement 4 0.8s 20s
100.0%
Magic Mirror
Temporarily reflect magic damage by chance.
Reflect20% chance
Duration30.00 seconds
Magic Mirror 1 - 1m
20.0%
Slow Cast
Hex an enemy to reduce their cast speed.
Slow Cast+100% Cast Time
Duration30.00 seconds
Slow Cast 5 0.8s 30s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 0.7s 10s IF_SLAVENUM ≤ 3
5.0%
Vampire's Gift
Inflict neutral physical damage in an area of effect and restore HP equal to the damage dealt.
DMGatk6,440 ~ 10,080
AoE15x15 square
Vampire's Gift 2 - 5s
20.0%
Cursed Fate
Inflict curse by chance in an area of effect.
Curse100% chance
AoE25x25 square
Cursed Fate 5 0.8s 5s
50.0%
Bedlam
Inflict silence by chance in an area of effect.
Silence100% chance
AoE29x29 square
Bedlam 5 - 30s
5.0%
Lex Aeterna
Rebuke an enemy to double the damage of the next successful attack.
Range9 cells
Lex Aeterna 1 - 5s

IDLE_ST

Chance Skill LvCastDelayAI Condition
100.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - - IF_RUDEATTACK
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 10s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 0.7s 10s IF_SLAVENUM ≤ 3

RMOVE_ST

Chance Skill LvCastDelayAI Condition
50.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 5s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
50.0%
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Range9 cells
AoE3x3 square
Duration10.00 seconds
Pneuma 1 - 10s IF_RANGEATTACKED
5.0%
Grand Cross
Summon a Grand Cross to inflict holy physical and magic damage to the user and nearby enemies.
DMGatk16,100 ~ 25,200 x 3
DMGmatk2,250 ~ 3,755 x 3
AoE9x9 cross
Duration0.90 seconds
Grand Cross 10 1s 5s
20.0%
Dark Strike
Attack an enemy to inflict dark magic damage.
DMGmatk2,250 ~ 3,755
Range9 cells
Dark Strike 10 - 5s
5.0%
Grand Darkness
Summon a Grand Darkness to inflict dark physical and magic damage to nearby enemies.
DMGatk16,100 ~ 25,200 x 3
DMGmatk2,250 ~ 3,755 x 3
AoE9x9 cross
Grand Darkness 10 1.3s 5s
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk12,880 ~ 20,160
Curse100% chance
AoE29x29 square
Hell's Judgement 4 0.8s 20s
20.0%
Slow Cast
Hex an enemy to reduce their cast speed.
Slow Cast+100% Cast Time
Duration30.00 seconds
Slow Cast 5 0.3s 30s
50.0%
Bedlam
Inflict silence by chance in an area of effect.
Silence100% chance
AoE29x29 square
Bedlam 5 - 30s
5.0%
Lex Aeterna
Rebuke an enemy to double the damage of the next successful attack.
Range9 cells
Lex Aeterna 1 - 5s
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Range9 cells
AoE3x3 square
Duration10.00 seconds
Pneuma 1
Teleport
Teleport to a new location.
LocationRandom
Teleport 1
Grand Cross
Summon a Grand Cross to inflict holy physical and magic damage to the user and nearby enemies.
DMGatk16,100 ~ 25,200 x 3
DMGmatk2,250 ~ 3,755 x 3
AoE9x9 cross
Duration0.90 seconds
Grand Cross 10
Holy Cross
Attack an enemy to inflict holy physical damage and blind by chance.
DMGatk14,490 ~ 22,680
Blind30% chance
Range2 cells
Holy Cross 10
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk5,040
Range7 cells
Critical Attack 1
Fatal Wound
Hex an enemy to reduce HP recovery.
HP Recovery-40%
Range7 cells
Duration30.00 seconds
Fatal Wound 2
Dark Cross
Attack an enemy to inflict dark physical damage.
DMGatk14,490 ~ 22,680
Range2 cells
Dark Cross 10
Dark Attack
Attack an enemy to inflict dark physical damage.
DMGatk32,200 ~ 50,400
Range7 cells
Dark Attack 10
Dark Breath
Attack an enemy to inflict dark physical damage to nearby enemies.
DMGatk9,660 ~ 15,120
Accuracy+100%
Range6 cells
AoE7x14 line
Dark Breath 3
Dark Strike
Attack an enemy to inflict dark magic damage.
DMGmatk2,250 ~ 3,755
Range9 cells
Dark Strike 10
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 31
Blind50% chance
Range7 cells
AoE27x27 square
Duration31.00 seconds
Evil Land 10
Grand Darkness
Summon a Grand Darkness to inflict dark physical and magic damage to nearby enemies.
DMGatk16,100 ~ 25,200 x 3
DMGmatk2,250 ~ 3,755 x 3
AoE9x9 cross
Grand Darkness 10
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk12,880 ~ 20,160
Curse100% chance
AoE29x29 square
Hell's Judgement 4
Magic Mirror
Temporarily reflect magic damage by chance.
Reflect20% chance
Duration30.00 seconds
Magic Mirror 1
Slow Cast
Hex an enemy to reduce their cast speed.
Slow Cast+100% Cast Time
Duration30.00 seconds
Slow Cast 5
Summon Slave
Summon slave monsters.
Summon Slave 1
Vampire's Gift
Inflict neutral physical damage in an area of effect and restore HP equal to the damage dealt.
DMGatk6,440 ~ 10,080
AoE15x15 square
Vampire's Gift 2
Cursed Fate
Inflict curse by chance in an area of effect.
Curse100% chance
AoE25x25 square
Cursed Fate 5
Bedlam
Inflict silence by chance in an area of effect.
Silence100% chance
AoE29x29 square
Bedlam 5
Lex Aeterna
Rebuke an enemy to double the damage of the next successful attack.
Range9 cells
Lex Aeterna 1
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,220 ~ 5,040 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,333,333 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
80 STR
Strength
STR defines the duration of some status ailments.
1
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
450 ~ 751 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
50 + 15 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
15
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. ASPD is displayed using the game representation and the measured delay in ms.
142.4 (1,152 ms) MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 133 Skill R.
Skill Range
Skill R. determines the maximum range the monster will cast skills.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
126
RSPD
Recovery Speed
RSPD defines the minimum delay between attacks and skills.
432 ms Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
275 Sight R.
Sight Range
Sight R. determines the maximum range the monster will search for targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
120
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
180 bEXP
Base Experience
The bEXP rewarded upon defeat.
3,333,333 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
80
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
4.0 jEXP
Job Experience
The jEXP rewarded upon defeat.
3,333,333 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
20
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,220 ~ 5,040 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,333,333
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
450 ~ 751 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
50 + 15
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. ASPD is displayed using the game representation and the measured delay in ms.
142.4 (1,152 ms) MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
0 + 133
RSPD
Recovery Speed
RSPD defines the minimum delay between attacks and skills.
432 ms Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
275
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
180
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
4.0
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
80 STR
Strength
STR defines the duration of some status ailments.
1
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
15
Skill R.
Skill Range
Skill R. determines the maximum range the monster will cast skills.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
126
Sight R.
Sight Range
Sight R. determines the maximum range the monster will search for targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
120
bEXP
Base Experience
The bEXP rewarded upon defeat.
3,333,333 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
80
jEXP
Job Experience
The jEXP rewarded upon defeat.
3,333,333 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
20
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 1/10,000 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 1/10,000 drop rolls but is included in steal rolls.

1 Holy Water (100.00%) 2 Long Horn [1] (5.01%)
3 Spiritual Ring (5.01%) 4 Hunting Spear [1] (5.01%)
5 Elunium (54.33%) 6 Wand of Occult (20.01%)
7 Apple (0.01%) 8 Fallen Bishop Card (0.02%)
MVP Rewards

When a MVP monster is defeated, a MVP item reward is allocated to the inventory of the player who dealt and received the most damage (cumulative) to and from the monster. This reward is selected from successive rolls against the MVP loot table. In the event that a player fails to receive an item, the next item is rolled in sequence until a roll succeeds or the table is exhausted. The effective drop rate for each reward is shown reflective of the successive chance with the tooltip denoting the success drop chance.

1 Yggdrasil Berry (55.00%*)
55% drop chance
2 Yggdrasil Seed (15.75%*)
35% drop chance
3 3 Carat Diamond (5.85%*)
20% drop chance
Map Locations
abbey02 (0.28)
12h ~ 2h10m
Item Summons
msql17.6 ms
html0.5 ms

Ragnarok Online © Gravity Corp. & Lee Myoungjin
Kokotewa ©