| Smith 1H Sword [BS_SWORD 99] |
| Max Lv Max Lv Max Lv defines the skill max level. | 3 |
|---|

| Skills | ||
|---|---|---|
|
Smith Dagger Enable and increase the success rate of forging Daggers. |
Smith Dagger | 1 |
| Items | ||
|---|---|---|
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Hammer | 1 |
Weaponry Research Smith + Increase Smith Iron, Smith Steel, Smith Enchanted Stone, Smith Axe, Smith Dagger, Smith Knuckle, Smith Mace, Smith Spear, Smith Sword, and Smith Two Handed Sword smith success chance. |
Wpn.R. Smith + |
Oridecon Research Smith + Increase Smith Axe, Smith Dagger, Smith Knuckle, Smith Mace, Smith Spear, Smith Sword, and Smith Two Handed Sword level 3 weapon smith success chance. |
Ori.R. Smith + |
Forge ATK Forge ATK ignores enemy DEF and FLEE and is exempt from the skill ATK multiplier. |
Forge ATK |
Enable and increase the success rate of forging of One Handed Swords.
| Lv | 1 | 2 | 3 |
|---|---|---|---|
| Success | +5% | +10% | +15% |
| Craft | Lv 1 | Lv 2 | Lv 3 |
Player crafted weapons do not have slots and may be augmented with an element and Forge ATK to distinguish them from other weapons. Crafted items are prefixed with the crafter's name in blue text, e.g. Koko's Sword. If the crafter is deleted, their name is replaced by "Nameless" in red text instead, e.g. Nameless's Sword. With this exception, crafted items are identical to their non-crafted counterparts e.g. may be used it quests and craft recipes.
Weapon crafting requires the player to have the smith weapon skill of an equal or greater level of the weapon they desire to craft and the crafting components, alongside an anvil, within their inventory. The anvil is not consumed and provides a passive bonus to the success chance depending on the anvil used.
| +0% | ![]() |
Normal |
| +2.5% | ![]() |
Oridecon |
| +5% | ![]() |
Golden |
| +10% | ![]() |
Emperium |
Crafting is initiated by consuming a hammer item. Although there is evidence that Iron, Golden, and Oridecon hammers correspond to weapon level 1, 2, and 3 recipes respectively, any hammer may be used for any weapon with no effect on the success chance. However, presented item catalysts follow the original intent. Higher weapon level craft attempts are accompanied by a success chance penalty.
| Lv 1 | 45 ± 5% base chance | ![]() |
Iron |
| Lv 2 | 25 ± 5% base chance | ![]() |
Golden |
| Lv 3 | 15 ± 5% base chance | ![]() |
Oridecon |
Weapon recipes may be augmented with an Elemental Stone and one or more Star Crumbs to enhance the product. The addition of an Elemental Stone modifies the crafted weapon element. The addition of Star Crumbs modifies the crafted weapon damage, with 1, 2, and 3 Star Crumbs granting +5, +10, and +40 Forge ATK respectively. A craft attempt may be augmented at most three times and each augmentation is accompanied by a success chance penalty.
| -25% | ![]() |
Mystic Frozen | Water |
| -25% | ![]() |
Flame Heart | Fire |
| -25% | ![]() |
Great Nature | Earth |
| -25% | ![]() |
Rough Wind | Wind |
| -15% | ![]() |
Star Crumb | +5, 10, 40 Forge ATK |
The comprehensive weapon craft formula is presented below.
success_chance = base_chance + anvil + 5 * smith_weapon_lv + w_lv == 3 ? oridecon_research_lv : 0 + weaponry_research_lv + job_lv / 5 + dex / 10 + luk / 10 - 25 * elemental_stone - 15 * star_crumb if child: success_chance = success_chance * 7 / 10
Smith Sword enables the following recipes.
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Level 1 Recipes |
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Level 2 Recipes |
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Level 3 Recipes |
Weapons crafted by a ranked Blacksmith gain a +10 Forge ATK bonus. This bonus is applied to all Blacksmith crafted weapons including weapons crafted before they became ranked. Similarly, should the Blacksmith become unranked, all crafted weapons lose this bonus until they restore their ranked status.
The top 10 Blacksmiths with the most points are considered "ranked".
The current top 10 Blacksmiths may be displayed through the /blacksmith command.
Blacksmiths obtain points by upgrading their crafted weapons to +10 or by crafting a Lv 3 weapon with three augments.
Upgrading a weapon Lv 1, 2, 3 weapon to +10 yields +1, +25, and 1,000 points respectively.
Crafting a Lv 3 weapon with three augments yields +10 points. For convenience, the cumulative success rate for upgrading a crafted weapon through a NPC and
Upgrade Weapon is detailed in the following table.
| Wpn. Lv | Points | NPC Upgrade | NPC E.V. | Trans Upgrade | Trans E.V. |
|---|---|---|---|---|---|
| 1 | +1 | 4.800% | 0.048 P | 10.500% | 0.105 P |
| 2 | +25 | 0.960% | 0.240 P | 3.150% | 0.788 P |
| 3 | +1,000 | 0.240% | 2.400 P | 1.134% | 11.340 P |
msql | 25.4 ms |
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