| Shield Boomerang [CR_SHIELDBOOMERANG 251] |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 12 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.30 ~ 2.50 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 0.70 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 3 ~ 11 (4 ~ 12) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | neutral |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Smite Attack an enemy to inflict physical damage, knockback, and stun by chance. |
Smite | 3 |
| Items | |
|---|---|
|
|
Shield |
Ignore ATK% Modifiers Skill is not modified by ATK% modifiers, e.g. Provoke, Battle Chant, or Power UP. |
Ignore ATK% Mod. |
Ignore Neutral Resist with Elemental Weapon Although this skill inflicts neutral damage, elemental or endowed weapons bypass enemy neutral damage resistence, e.g. Raydric Card. |
Ignore N.Resist w/ E.Wpn. |
Ignore Weapon DEF Efst Skill is not modified by weapon effects that modify DEF calculations, e.g. Ignore DEF or Investigate. |
Ignore Wpn. DEF Efst |
Attack an enemy to inflict neutral physical damage. Damage scales with shield weight and refine.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Range | 3 cells | 5 cells | 7 cells | 9 cells | 11 cells |
| DMGatk | 1.30 | 1.60 | 1.90 | 2.20 | 2.50 |
Shield Boomerang damage scales with status ATK (i.e. ATK derived from STR, DEX, and LUK), shield weight, and shield refine. Additionally, the defense reduction takes place earlier within the damage formula which results in a larger "per hit" sDEF mitigation.
dmg = skill_mod * shield_dmg skill_mod = 1 + 0.3 * shield_boomerang_lv shield_dmg = shield_atk * (1 - DEFenemy / 100) - sDEFenemy shield_atk = atk_f(str, dex, luk) + shield_weight + 4 * shield_refine # effective sDEF sDEFenemy = (1 + 0.3 * shield_boomerang_lv) * sDEFenemy
If empowered by a Soul Link, Shield Boomerange inflicts 2x damage, has 1/2 Cast Delay, and ignores enemy FLEE.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| DMGatk | 2.60 | 3.20 | 3.80 | 4.40 | 5.00 |
| Cast Delay | 0.35 s | ||||
msql | 27.1 ms |
|---|---|
html | 0.7 ms |
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