Kokotewa

Skill Info

Hip Shaker [DC_UGLYDANCE 325]
Ugly Dance
Summary
Max Lv
Max Lv
Max Lv defines the skill max level. Skill level > 5 may only be cast through a performance overlap.
5 (10)
SP Cost
SP Cost
SP Cost defines the skill SP cost.
23 ~ 50
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
30.00 s
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
9x9 square1
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Dancer Prerequisites
Skills
Amp
Stop a performance or ensemble. Fails during the first or last 5 seconds of a performance or ensemble.
Amp 1
Dance Lessons
Increase performance MSPD and damage with Whips.
Dance Lessons 1
Items
Whip
Interactions
Amp Enabled
Amp may be cast while in a performance or ensemble.
Amp Enabled
Sling Arrow Enabled
Sling Arrow may be cast while in a performance or ensemble.
Sling Arrow Enabled
Dance Lesson +
Increase the effect(s) of Hip Shaker, Focus Ballet, Lady Luck, Slow Grace, and Starlet's Kiss.
Dance Lessons +
Mechanics
SP Loss
While active, the user's natural SP regeneration is disabled and they lose SP over time.
SP Loss
Brief Immunity
After being affected by this skill, the recepient is immune to it for a brief period.
B. Immunity: 3.00 s
No Monster
Skill cannot be cast on and/or does not effect monsters.
No Monster
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Incompatible Weapon
Dispel when player does not have the required weapon equipped.
Incompatible Weapon -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Amp
Stop a performance or ensemble. Fails during the first or last 5 seconds of a performance or ensemble.
Amp -
✓*
May only dispel instances owned by the user.
Description

Perform a dance to inflict SP damage over time to enemies in an area of effect. If two dances overlap, this skill replaces their effects.

Advancement
Lv12345678910
SP Cost23262932353841444750
SP Loss1/3 SP/s
DMGSP10152025303540455055
Detail

Performance Mechanics

Performances do not affect the user. Performance effects are applied immediately to every entity that enters their AoE. Their effects persist for 20 seconds post application for players and end immediately upon leaving their AoE for monsters. While performing, the user cannot attack or use skills and has a -500% MSPD penalty. This penalty can be decreased to a -100% MSPD penalty through Music Lessons and Dance Lessons for Bards and Dancers respectively. If the user receives damage in excess of 25% of their max health, the performance is dispelled.

Performance Effects

SP damage scales with the user's Dance Lessons and skill level.

dmgsp = 5 + skill_lv * (5 + dance_lessons_lv)

SP Damage

D.L. Lv\Skill Lv 1 2 3 4 5 6 7 8 9 10
1 11 17 23 29 35 41 47 53 59 65
2 12 19 26 33 40 47 54 61 68 75
3 13 21 29 37 45 53 61 69 77 85
4 14 23 32 41 50 59 68 77 86 95
5 15 25 35 45 55 65 75 85 95 105
6 16 27 38 49 60 71 82 93 104 115
7 17 29 41 53 65 77 89 101 113 125
8 18 31 44 57 70 83 96 109 122 135
9 19 33 47 61 75 89 103 117 131 145
10 20 35 50 65 80 95 110 125 140 155
msql22.6 ms
html0.7 ms

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