| Snatch [RG_INTIMIDATE 219] Intimidate |
| Max Lv Max Lv Max Lv defines the skill max level. Skill level > 5 may only be cast by players through Imitate. | 5 (10) |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 13 ~ 40 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.30 ~ 4.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 1 (2) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
|
Sightless Mind | 5 |
|
Backstab Attack an enemy to inflict physical damage. Inflicts reduced damage with Bows, must be cast from behind the enemy, and ignores FLEE. |
Backstab | 4 |
No Boss Efst Skill effects are ineffective against boss monsters. |
No Boss Efst |
No Guardian Skill is ineffective against WoE guardian monsters. |
No Guardian |
| Endless Tower |
Attack an enemy to inflict physical damage and teleport by chance. The user accompanies the target to their new location.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 13 | 16 | 19 | 22 | 25 | 28 | 31 | 34 | 37 | 40 |
| DMGatk | 1.30 | 1.60 | 1.90 | 2.20 | 2.50 | 2.80 | 3.10 | 3.40 | 3.70 | 4.00 |
| Snatch | 55% chance | 60% chance | 65% chance | 70% chance | 75% chance | 80% chance | 85% chance | 90% chance | 95% chance | 100% chance |
Success rate scales with skill level and the user and target level difference.
success_chance = 0.5 + 0.05 * snatch_lv + (base_lv - base_lvenemy) / 100
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Archangeling
Lv 5 |
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Creamy Fear
Lv 1 |
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Dame of Sentinel
Lv 5 |
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Green Maiden
Lv 1 |
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Mobster
Lv 1 |
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Samurai Specter
Lv 10 |
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Wanderer
Lv 1 |
msql | 24.9 ms |
|---|---|
html | 0.4 ms |
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