| Pneuma [AL_PNEUMA 25] |
| Max Lv Max Lv Max Lv defines the skill max level. | 1 | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 10 | |||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 10.00 s | |||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | |||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
3x3 square1 | |||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | position |

| Skills | ||
|---|---|---|
|
Warp Portal Summon a Warp Portal that teleports players to a predetermined location. |
Warp Portal | 4 |

| Skills | ||
|---|---|---|
|
Warp Portal Summon a Warp Portal that teleports players to a predetermined location. |
Warp Portal | 4 |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Pneuma | ✓ | ✘ | |
| Safety Wall | ✓ | ✘ | |
| Dark Blessing | ✘ | - | |
| Physical Breaker | ✘ | - | |
| Mental Breaker | ✘ | - | |
| Fire Breath | ✘*
Skill is not mitigated by
Pneuma or
Safety Wall. | - | |
| Dark Breath | ✘*
Skill is not mitigated by
Pneuma or
Safety Wall. | - | |
Poison Breath Attack an enemy to inflict poison physical damage and poison by chance to nearby enemies. |
Poison Breath | ✘*
Skill is not mitigated by
Pneuma or
Safety Wall. | - |
Water Breath Attack an enemy to inflict water physical damage and freeze by chance to nearby enemies. |
Water Breath | ✘*
Skill is not mitigated by
Pneuma or
Safety Wall. | - |
| Wind Breath | ✘*
Skill is not mitigated by
Pneuma or
Safety Wall. | - | |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Pneuma | ✓ | ✘ | |
| Safety Wall | ✓ | ✘ | |
| Ice Wall | ✓ | ✘ | |
| Ganbantein | - | ✓ | |
| Magnetic Earth | ✓ | ✓ | |
Summon a Pneuma that temporarily nullifies ranged physical attacks.
NPC and PC attacks are categorized as melee or ranged with reference to their maximum attack range as determined by the NPC attack range or PC weapon range respectively. When the range is ≤ 3 cells, the skill is melee. When the range is ≥ 4 cells, the skill is ranged.
When cast by monsters, skills are categorized with reference to the distance between the user and the enemy. When the distance is ≤ 3 cells, the skill is melee. When the distance is ≥ 4 cells, the skill is ranged. However, some skills are forced melee or ranged regardless of distance.
When cast by players, skills are categorized with reference to their cast range. When the radius is ≤ 3 cells, the skill is melee. When the radius is ≥ 4 cells, the skill is ranged. This can lead to unintuitive behavior, e.g. Land Mine and Claymore Trap are melee attacks when used by players. Skills with a cast range that scales with level, e.g. Grimtooth, are situationally melee or ranged dependent on their level. However, some skills are forced melee or ranged regardless of their cast range.
Although damage is prevented, status and ItmBreak still apply to protected entities, e.g. a protected entity may be stunned by Bash. The application order of knockback and damage is determined on an individual basis. In most cases, knockback is applied after damage and consequently is prevented. However, the following skills apply knockback before damage: Bowling Bash and Smite. In these cases, damage may be prevented if the knockback destination cell is protected instead. Finally, Raging Palm Strike applies damage before knockback but the knockback is not prevented.
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Errende Ebecee
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Fallen Bishop
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High Priest Margaretha
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High Priest Margaretha
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Ifrit
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Kiehl
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Kiel D-01
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Margaretha Sorin
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Mistress
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Porcellio
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Porcellio
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