Kokotewa

Monster Info

Hardrock Mammoth [HARDROCK_MOMMOTH 1990]
Attributes
Brute

This race does not have any special attributes.

Earth 3
Neutral100%Poison100%
Water100%Holy100%
Earth0%Dark100%
Fire200%Ghost50%
Wind0%Decay50%
Large
75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%
Mob
Initial4 Tatacho
Summon4Tatacho
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
AI Type 1 (On Skill)
×

AI Type 1 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
ATTACKED_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST

RUSH_ST

inputType outputType outputState
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
This AI type does not have traits
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
100.0%
Stoneskin
Temporarily reduce physical damage received and increase magic damage received.
DMGphys-60%
DMGmagic+60%
Duration300.00 seconds
Stoneskin 3 - 30s IF_HP ≤ 50
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 - 30s IF_SLAVENUM ≤ 0
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
10.0%
Emotion
Display an emote icon.
Emotion 1 - 5s 1
20.0%
Waterball
Attack an enemy to inflict water magic damage.
DMGmatk184 ~ 264 x 67
Range9 cells
Duration3.75 seconds
Waterball 10 - 10s
5.0%
Clashing Spiral
Attack an enemy to inflict physical damage and snare. Ignores DEF and partially ignores FLEE.
DMGatk150,000 ~ 180,000
Snare Duration1.00 s
Range4 cells
Clashing Spiral 1 3s 10s
100.0%
Two Hand Quicken
Temporarily increase Two Handed Sword ASPD.
ASPDnew198 ms (190.1)
Duration300.00 seconds
Two Hand Quicken 10 - 2m IF_HP ≤ 30
5.0%
Stunning Gaze
Inflict stun by chance in an area of effect.
Stun100% chance
AoE5x5 square
Stunning Gaze 1 0.8s 30s
5.0%
Provoke
Provoke an enemy to target the user while increasing its ATK and decreasing its defense (DEF and/or sDEF) by chance.
Provoke100% chance
ATK+32%
sDEF100%
Range9 cells
Duration30.00 seconds
Provoke 10 0.6s 2m IF_HP ≤ 80
20.0%
Fatal Wound
Hex an enemy to reduce HP recovery.
HP Recovery-40%
Range7 cells
Duration30.00 seconds
Fatal Wound 2 0.7s 1m
5.0%
Earth Spike
Attack an enemy to inflict earth magic damage.
DMGmatk138 ~ 198
Range9 cells
Earth Spike 3 - 5s
5.0%
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Status100% chance
Range6 cells
AoE11x11 square
Dragon Fear 2 - 10s IF_HP ≤ 50
100.0%
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk150,000 ~ 180,000 x 3
AoE15x15 square
Duration0.60 seconds
Earthquake 2 2s 30s IF_HP ≤ 30
30.0%
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Dispel100% chance
Range18 cells
AoE9x9 square
Ganbantein 1 - 7s

IDLE_ST

Chance Skill LvCastDelayAI Condition
100.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - - IF_RUDEATTACK
100.0%
Stoneskin
Temporarily reduce physical damage received and increase magic damage received.
DMGphys-60%
DMGmagic+60%
Duration300.00 seconds
Stoneskin 3 - 30s IF_HP ≤ 50
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 - 30s IF_SLAVENUM ≤ 0
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
100.0%
Full Heal
Recover all HP.
Range9 cells
Full Heal 1 30s 30s IF_HP ≤ 80

RMOVE_ST

Chance Skill LvCastDelayAI Condition
50.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 5s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
100.0%
Stoneskin
Temporarily reduce physical damage received and increase magic damage received.
DMGphys-60%
DMGmagic+60%
Duration300.00 seconds
Stoneskin 3 - 30s IF_HP ≤ 50
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 - 30s IF_SLAVENUM ≤ 0
100.0%
Emotion
Display an emote icon.
Emotion 1 - 5s 21
5.0%
Stunning Gaze
Inflict stun by chance in an area of effect.
Stun100% chance
AoE5x5 square
Stunning Gaze 1 0.3s 30s
5.0%
Provoke
Provoke an enemy to target the user while increasing its ATK and decreasing its defense (DEF and/or sDEF) by chance.
Provoke100% chance
ATK+32%
sDEF100%
Range9 cells
Duration30.00 seconds
Provoke 10 0.6s 2m IF_HP ≤ 80
20.0%
Fatal Wound
Hex an enemy to reduce HP recovery.
HP Recovery-40%
Range7 cells
Duration30.00 seconds
Fatal Wound 2 0.5s 1m
100.0%
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk150,000 ~ 180,000 x 3
AoE15x15 square
Duration0.60 seconds
Earthquake 2 2s 30s IF_HP ≤ 30
Teleport
Teleport to a new location.
LocationRandom
Teleport 1
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Dispel100% chance
Range18 cells
AoE9x9 square
Ganbantein 1
Two Hand Quicken
Temporarily increase Two Handed Sword ASPD.
ASPDnew198 ms (190.1)
Duration300.00 seconds
Two Hand Quicken 10
Clashing Spiral
Attack an enemy to inflict physical damage and snare. Ignores DEF and partially ignores FLEE.
DMGatk150,000 ~ 180,000
Snare Duration1.00 s
Range4 cells
Clashing Spiral 1
Full Heal
Recover all HP.
Range9 cells
Full Heal 1
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1
Fatal Wound
Hex an enemy to reduce HP recovery.
HP Recovery-40%
Range7 cells
Duration30.00 seconds
Fatal Wound 2
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Status100% chance
Range6 cells
AoE11x11 square
Dragon Fear 2
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk150,000 ~ 180,000 x 3
AoE15x15 square
Duration0.60 seconds
Earthquake 2
Emotion
Display an emote icon.
Emotion 1
Stoneskin
Temporarily reduce physical damage received and increase magic damage received.
DMGphys-60%
DMGmagic+60%
Duration300.00 seconds
Stoneskin 3
Summon Slave
Summon slave monsters.
Summon Slave 1
Stunning Gaze
Inflict stun by chance in an area of effect.
Stun100% chance
AoE5x5 square
Stunning Gaze 1
Provoke
Provoke an enemy to target the user while increasing its ATK and decreasing its defense (DEF and/or sDEF) by chance.
Provoke100% chance
ATK+32%
sDEF100%
Range9 cells
Duration30.00 seconds
Provoke 10
Earth Spike
Attack an enemy to inflict earth magic damage.
DMGmatk138 ~ 198
Range9 cells
Earth Spike 3
Waterball
Attack an enemy to inflict water magic damage.
DMGmatk184 ~ 264 x 67
Range9 cells
Duration3.75 seconds
Waterball 10
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
30,000 ~ 36,000 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
4,137,000 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
115 STR
Strength
STR defines the duration of some status ailments.
115
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
46 ~ 66 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
50 + 1 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
1
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
660 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
60 + 30 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
30
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
1,000 ms (150) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
340 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
150
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
170 bEXP
Base Experience
The bEXP rewarded upon defeat.
827,400 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
35
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
588 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0 jEXP
Job Experience
The jEXP rewarded upon defeat.
413,700 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
15
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
30,000 ~ 36,000 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
4,137,000
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
46 ~ 66 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
50 + 1
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
660 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
60 + 30
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
660 ms (150) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
340
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
170
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
588 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
115 STR
Strength
STR defines the duration of some status ailments.
115
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
1
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
30
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
150
bEXP
Base Experience
The bEXP rewarded upon defeat.
827,400 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
35
jEXP
Job Experience
The jEXP rewarded upon defeat.
413,700 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
15
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Bone Head [1] (1.015%) 2 Tournament Shield [1] (2.015%)
3 Ivory Lance [1] (5.015%) 4 Ivory Knife [2] (4.015%)
5 Hard Skin (90.010%) 6 Unicorn Horn (0.215%)
7 Elunium (90.010%) 8 Apple (0.015%)
Map Locations

 This monster does not spawn on any map

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