Kokotewa

Monster Info

Nidhoggur Shadow [S_NYDHOG 2022]
Attributes
Dragon

This race does not have any special attributes.

Dark 4
Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%
Large
75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%
Mob
Initial6 Dark Shadow
Summon6Dark Shadow
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 0.7s 10s IF_SLAVENUM ≤ 3
100.0%
Magic Mirror
Temporarily reflect magic damage by chance.
Reflect60% chance
Duration30.00 seconds
Magic Mirror 3 - 2m
100.0%
Stoneskin
Temporarily reduce physical damage received and increase magic damage received.
DMGphys-60%
DMGmagic+60%
Duration300.00 seconds
Stoneskin 3 2.5s 5m IF_HP ≤ 3
60.0%
Power Up
Temporarily increase ATK and HIT.
ATKnew51,000 ~ 147,000
Flee95new685
Duration25.00 seconds
Power Up 5 - 1m IF_HP ≤ 15
5.0%
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP400 x 13
Blind20% chance
Range7 cells
AoE11x11 square
Duration13.00 seconds
Evil Land 4 - 25s IF_HP ≤ 15
100.0%
Quagmire
Summon a Quagmire that decreases the AGI, DEX, and MSPD of enemies in an area of effect.
AGI-50
DEX-50
MSPD-50%
Range9 cells
AoE5x5 square
Duration25.00 seconds
Quagmire 5 0.7s 2m IF_HP ≤ 28
100.0%
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk85,000 ~ 245,000 x 3
AoE15x15 square
Duration0.60 seconds
Earthquake 2 10s 3m IF_HP ≤ 30
100.0%
Medusa's Stare
Inflict petrify by chance in an area of effect.
Petrify100% chance
AoE29x29 square
Medusa's Stare 5 - 1m IF_HP ≤ 40
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk34,000 ~ 98,000
Curse100% chance
AoE29x29 square
Hell's Judgement 2 7s 25s IF_HP ≤ 50
100.0%
Dark Breath
Attack an enemy to inflict dark physical damage to nearby enemies.
DMGatk170,000 ~ 490,000
Accuracy+100%
Range6 cells
AoE7x14 line
Dark Breath 10 0.8s 35s IF_HP ≤ 50
100.0%
Slow Cast
Hex enemies to reduce their cast speed in an area of effect.
Slow Cast+100% Cast Time
AoE29x29 square
Duration30.00 seconds
Slow Cast 5 - 1m IF_HP ≤ 70
20.0%
Fatal Wound
Hex an enemy to reduce HP recovery.
HP Recovery-60%
Range7 cells
Duration30.00 seconds
Fatal Wound 3 - 30s IF_HP ≤ 70
100.0%
Cursed Fate
Inflict curse by chance in an area of effect.
Curse100% chance
AoE25x25 square
Cursed Fate 5 1s 25s IF_HP ≤ 75
100.0%
Fire Breath
Attack an enemy to inflict fire physical damage to nearby enemies.
DMGatk85,000 ~ 245,000
Accuracy+100%
Range6 cells
AoE7x14 line
Fire Breath 5 0.8s 15s IF_HP ≤ 75
100.0%
Morpheus Slumber
Inflict sleep by chance in an area of effect.
Sleep100% chance
AoE29x29 square
Morpheus Slumber 5 3s 20s IF_HP ≤ 95
10.0%
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk49,000
Range7 cells
Critical Attack 1 - 5s IF_HP ≤ 95
20.0%
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Status100% chance
Range6 cells
AoE29x29 square
Dragon Fear 5 1s 20s
20.0%
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk19,875 ~ 36,675 x 30
Stun30% chance
Range9 cells
AoE33x33 square
Duration30.00 seconds
Meteor Storm 10 1s 10s
100.0%
Dispel
Dispel most temporary enchantments and detriments from the target by chance.
Dispel100% chance
Range9 cells
Dispel 5 - 30s
20.0%
Pulse Strike
Inflict physical damage and knockback to nearby enemies.
DMGatk85,000 ~ 245,000
Knockback7 cells
AoE15x15 square
Pulse Strike 5 10s 40s

IDLE_ST

Chance Skill LvCastDelayAI Condition
30.0%
Full Heal
Recover all HP.
Range9 cells
Full Heal 1 10s 10s IF_RUDEATTACK
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 0.7s 10s IF_SLAVENUM ≤ 3
100.0%
Magic Mirror
Temporarily reflect magic damage by chance.
Reflect60% chance
Duration30.00 seconds
Magic Mirror 3 - 2m
20.0%
Invisible
Temporarily become invisible.
Duration60.00 seconds
Invisible 1 0.2s 5s IF_HP ≤ 40
5.0%
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 31
Blind50% chance
Range7 cells
AoE27x27 square
Duration31.00 seconds
Evil Land 10 - 2m IF_HP ≤ 50
100.0%
Full Heal
Recover all HP.
Range9 cells
Full Heal 1 2m 30s IF_HP ≤ 60

RMOVE_ST

Chance Skill LvCastDelayAI Condition
30.0%
Full Heal
Recover all HP.
Range9 cells
Full Heal 1 10s 10s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
100.0%
Magic Mirror
Temporarily reflect magic damage by chance.
Reflect60% chance
Duration30.00 seconds
Magic Mirror 3 - 2m
100.0%
Stoneskin
Temporarily reduce physical damage received and increase magic damage received.
DMGphys-60%
DMGmagic+60%
Duration300.00 seconds
Stoneskin 3 2.5s 5m IF_HP ≤ 3
100.0%
Quagmire
Summon a Quagmire that decreases the AGI, DEX, and MSPD of enemies in an area of effect.
AGI-50
DEX-50
MSPD-50%
Range9 cells
AoE5x5 square
Duration25.00 seconds
Quagmire 5 0.7s 5s IF_HP ≤ 28
100.0%
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk85,000 ~ 245,000 x 3
AoE15x15 square
Duration0.60 seconds
Earthquake 2 10s 3m IF_HP ≤ 30
20.0%
Invisible
Temporarily become invisible.
Duration60.00 seconds
Invisible 1 0.2s 5s IF_HP ≤ 40
100.0%
Medusa's Stare
Inflict petrify by chance in an area of effect.
Petrify100% chance
AoE29x29 square
Medusa's Stare 5 - 1m IF_HP ≤ 40
5.0%
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 31
Blind50% chance
Range7 cells
AoE27x27 square
Duration31.00 seconds
Evil Land 10 - 2m IF_HP ≤ 50
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk34,000 ~ 98,000
Curse100% chance
AoE29x29 square
Hell's Judgement 2 7s 25s IF_HP ≤ 50
100.0%
Cursed Fate
Inflict curse by chance in an area of effect.
Curse100% chance
AoE25x25 square
Cursed Fate 5 1s 25s IF_HP ≤ 75
100.0%
Morpheus Slumber
Inflict sleep by chance in an area of effect.
Sleep100% chance
AoE29x29 square
Morpheus Slumber 5 3s 20s IF_HP ≤ 95
100.0%
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies. Distant enemies receive reduced damage.
DMG1 cells1,590 ~ 2,934
DMG2 cells1,192 ~ 2,200
Range9 cells
AoE5x5 square
Fireball 5 - 30s
100.0%
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Status100% chance
Range6 cells
AoE29x29 square
Dragon Fear 5 - 30s
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies. Distant enemies receive reduced damage.
DMG1 cells1,590 ~ 2,934
DMG2 cells1,192 ~ 2,200
Range9 cells
AoE5x5 square
Fireball 5
Full Heal
Recover all HP.
Range9 cells
Full Heal 1
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk49,000
Range7 cells
Critical Attack 1
Fatal Wound
Hex an enemy to reduce HP recovery.
HP Recovery-60%
Range7 cells
Duration30.00 seconds
Fatal Wound 3
Dark Breath
Attack an enemy to inflict dark physical damage to nearby enemies.
DMGatk170,000 ~ 490,000
Accuracy+100%
Range6 cells
AoE7x14 line
Dark Breath 10
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Status100% chance
Range6 cells
AoE29x29 square
Dragon Fear 5
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk85,000 ~ 245,000 x 3
AoE15x15 square
Duration0.60 seconds
Earthquake 2
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP400 x 13
Blind20% chance
Range7 cells
AoE11x11 square
Duration13.00 seconds
Evil Land 4
Fire Breath
Attack an enemy to inflict fire physical damage to nearby enemies.
DMGatk85,000 ~ 245,000
Accuracy+100%
Range6 cells
AoE7x14 line
Fire Breath 5
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk34,000 ~ 98,000
Curse100% chance
AoE29x29 square
Hell's Judgement 2
Invisible
Temporarily become invisible.
Duration60.00 seconds
Invisible 1
Magic Mirror
Temporarily reflect magic damage by chance.
Reflect60% chance
Duration30.00 seconds
Magic Mirror 3
Power Up
Temporarily increase ATK and HIT.
ATKnew51,000 ~ 147,000
Flee95new685
Duration25.00 seconds
Power Up 5
Pulse Strike
Inflict physical damage and knockback to nearby enemies.
DMGatk85,000 ~ 245,000
Knockback7 cells
AoE15x15 square
Pulse Strike 5
Slow Cast
Hex enemies to reduce their cast speed in an area of effect.
Slow Cast+100% Cast Time
AoE29x29 square
Duration30.00 seconds
Slow Cast 5
Stoneskin
Temporarily reduce physical damage received and increase magic damage received.
DMGphys-60%
DMGmagic+60%
Duration300.00 seconds
Stoneskin 3
Summon Slave
Summon slave monsters.
Summon Slave 1
Cursed Fate
Inflict curse by chance in an area of effect.
Curse100% chance
AoE25x25 square
Cursed Fate 5
Morpheus Slumber
Inflict sleep by chance in an area of effect.
Sleep100% chance
AoE29x29 square
Morpheus Slumber 5
Medusa's Stare
Inflict petrify by chance in an area of effect.
Petrify100% chance
AoE29x29 square
Medusa's Stare 5
Dispel
Dispel most temporary enchantments and detriments from the target by chance.
Dispel100% chance
Range9 cells
Dispel 5
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk19,875 ~ 36,675 x 30
Stun30% chance
Range9 cells
AoE33x33 square
Duration30.00 seconds
Meteor Storm 10
Quagmire
Summon a Quagmire that decreases the AGI, DEX, and MSPD of enemies in an area of effect.
AGI-50
DEX-50
MSPD-50%
Range9 cells
AoE5x5 square
Duration25.00 seconds
Quagmire 5
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
17,000 ~ 49,000 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,450,000 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
117 STR
Strength
STR defines the duration of some status ailments.
1
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1,325 ~ 2,445 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 62 ~ 70 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
62
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
1,620 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
75 + 267 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
236
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
1,620 ms (119) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
380 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
188
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
171 bEXP
Base Experience
The bEXP rewarded upon defeat.
4,800,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
34
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
864 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.8 jEXP
Job Experience
The jEXP rewarded upon defeat.
3,900,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
34
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
17,000 ~ 49,000 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
3,450,000
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1,325 ~ 2,445 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 62 ~ 70
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
1,620 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
75 + 267
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
1,620 ms (119) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
380
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
171
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
864 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.8
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
117 STR
Strength
STR defines the duration of some status ailments.
1
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
62
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
236
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
188
bEXP
Base Experience
The bEXP rewarded upon defeat.
4,800,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
34
jEXP
Job Experience
The jEXP rewarded upon defeat.
3,900,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
34
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Dark Red Scale (50.012%) 2 Treasure Box (50.012%)
3 Gold Ring (50.012%) 4 Cardo [1] (5.015%)
5 Katzbalger (5.015%) 6 Pole Axe [1] (5.015%)
7 Nidhoggur's Shadow Garb [1] (20.014%) 8 Apple (0.015%)
MVP Rewards

When a MVP monster is defeated, a MVP item reward is allocated to the inventory of the player who dealt and received the most damage (cumulative) to and from the monster. This reward is selected from successive rolls against the MVP loot table. In the event that a player fails to receive an item, the next item is rolled in sequence until a roll succeeds or the table is exhausted.

1 Old Purple Box (55%)
55.000% Effective
2 Old Purple Box (50%)
22.500% Effective
3 Old Card Album (20%)
4.500% Effective
Map Locations

 This monster does not spawn on any map

msql14.9 ms
html0.4 ms

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