| Mercenary#all [MER_SHARE 7001] |
Mercenaries are non-playable
characters (NPCs) that temporarily assist a player after being summoned by a consumable item
and initially follow a default AI.
This may be changed to a player AI, written in Lua, through the /merai command.
Upon consuming a summon item, the Mercenary will assist the player until the contract expires (30 minutes),
the player dismisses the Mercenary, the Mercenary's death, or the player's death, whichever comes first.
Mercenaries are categorized in three types:
Swordmen (offensive),
Spearmen (defensive), and
Bowmen (utility) which may be purchased in
Prontera,
Izlude, and
Archer Village respectively.
As Mercenaries are relatively weak, they tend to supplement players in simple maps and dungeons.
Players may assist their Mercenaries through consumable items and active skills. These items may increase their ASPD or restore their HP or SP. Unlike players, the HP and SP restored through these items is static and not modified by attributes or effects. Some skills have modified behavior when cast on Mercenaries, e.g. the HP restored by Heal and Sanctuary is reduced by 50%. Aid Potion cannot be cast on Mercenaries and Aid Condensed Potion has no effect. Elemental weapon enchantments, e.g. Aspersio and Endow Blaze, may be cast on Mercenaries but only by their owner.
Mercenaries are not subjected to skill prerequisites or catalysts. Although all Mercenary skills are exclusive, many Mecenary skills have player equivalents with identical functionality. Notable exceptions include Provoke and Mecenary traps (Freeze Trap, Land Mine, Sandman, and Skid Trap). The former may be cast on the owner and their homunculus. The latter do not require an unoccupied location during placement but are subject to a max instance limit.
Mercenary attributes sent to the client, which are derived from homunculi formulae, do not reflect their actual values. These values are modified with reference to a bounty counter, which is initialized and reset when a Mercenary is summoned. Whenever the Mercenary, or its owner, defeats a monster with a level greater than 1/2 the owner's base level the bounty counter increases by one. When the bounty counter reaches an increment of 50, the Mercenary receives a random attribute bonus. An attribute may be modified this way up to five times, with each subsequent application replacing the preceeding application. Should the bonus be applied to HP or SP, the Mercenary's respective HP or SP pool is replenished.
| Lv. | ATK | HIT | FLEE | HP | SP |
|---|---|---|---|---|---|
| 1 | +15 | +15 | +15 | +5% | +5% |
| 2 | +30 | +30 | +30 | +10% | +10% |
| 3 | +45 | +45 | +45 | +15% | +15% |
| 4 | +60 | +60 | +60 | +20% | +20% |
| 5 | +75 | +75 | +75 | +25% | +25% |
As players utilize Mercenaries, they accumulate loyalty points scoped per Mercenary type. Whenever a Mercenary receives a bounty bonus, or their contract naturally expires, the player receives one point. Whenever a Mercenary dies, the player loses one point. Loyalty points are required to purchase high level Mercenaries; level 80+, 90+, and 95+ Mercenaries are gated by 50, 100, and 300 points respectively. Level 99 Mercenaries are gated by 500 points and are purchased with 400 points instead of zeny.
| Tier | Req. | Costs | Swordman | Spearman | Bowman | ||||||||
| 1 | Lv 15 | - | 7k Ƶ | - |
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| 2 | Lv 25 | - | 14k Ƶ | - |
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| 3 | Lv 35 | - | 21k Ƶ | - |
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| 4 | Lv 45 | - | 28k Ƶ | - |
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| 5 | Lv 55 | - | 35k Ƶ | - |
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| 6 | Lv 65 | - | 42k Ƶ | - |
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| 7 | Lv 75 | 50 P | 49k Ƶ | - |
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| 8 | Lv 85 | 100 P | 56k Ƶ | - |
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| 9 | Lv 90 | 300 P | 63k Ƶ | - |
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| 10 | - | 500 P | - | 400 P |
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To support their Mercenary, players may use consumable items. These items mirror player consumables, increasing the Mercenary's ASPD and recovering their HP & SP. However, unlike traditional recovery items, Mercenary HP & SP item recovery is not increased by their VIT and INT respectively.
| Requirement | Costs | Consumable | ||
| M.Lv ≤ 40 | 800 Ƶ |
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| 40 ≤ M.Lv < 80 | 1,500 Ƶ |
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| M.Lv ≥ 80 | 3,000 Ƶ |
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| - | 2,500 Ƶ |
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| - | 5,000 Ƶ |
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Skill Prerequisites None |
Benediction | Remove blind and/or curse from the target. |
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Skill Prerequisites None |
Berserk | Increase ATK and decrease sDEF while below 25% max HP. |
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Skill Prerequisites None |
Blessing | Temporarily increase the target's STR, DEX, & INT. |
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Skill Prerequisites None |
Compress | Remove bleed from the target. |
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Skill Prerequisites None |
Crash | Attack an enemy to inflict physical damage and stun by chance. |
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Skill Prerequisites None |
Decrease AGI | Temporarily decrease the target's AGI and MSPD by chance. |
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Skill Prerequisites None |
Increase AGI | Temporarily increase the target's AGI and MSPD. |
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Skill Prerequisites None |
Kyrie Eleison | Apply a temporary barrier to the target that absorbs physical damage. |
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Skill Prerequisites None |
Lex Divina | Rebuke an enemy to inflict silence by chance. |
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Skill Prerequisites None |
Magnificat | Temporarily double the party's SP regeneration rate. |
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Skill Prerequisites None |
Mental Cure | Dispel chaos from the target. |
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Skill Prerequisites None |
Provoke | Provoke a target to target the user while increasing its ATK and decreasing its defense (DEF and/or sDEF) by chance. |
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Skill Prerequisites None |
Recuperate | Dispel silence, poison, and/or deadly poison from the target. |
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Skill Prerequisites None |
Regain | Dispel sleep and/or stun from the target. |
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Skill Prerequisites None |
Scapegoat | Sacrifice yourself and donate all remaining HP to the Mercenary owner. |
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Skill Prerequisites None |
Sense | Sense a monster to reveal detailed information to party members. |
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Skill Prerequisites None |
Sight | Temporarily reveal hidden players and monsters near the user. |
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Skill Prerequisites None |
Tender | Dispel freeze and/or petrify from the target. |
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Skill Prerequisites None |
Weapon Quicken | Temporarily increase ASPD. |
msql | 6.6 ms |
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html | 0.4 ms |
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