Kokotewa

Monster Info

Kathryne Keyron [KATRINN 1639]
Attributes
Demi-Human

This race does not have any special attributes.

Ghost 3
Neutral0%Poison50%
Water100%Holy100%
Earth100%Dark100%
Fire100%Ghost175%
Wind100%Decay100%
Medium
100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%
AI Type 20 (On Spawn)
×

AI Type 20 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
30.0%
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk4,025 ~ 7,380
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10 1s 10s
100.0%
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Dispel100% chance
Range18 cells
AoE9x9 square
Ganbantein 1 0.5s 7s
30.0%
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk24,150 ~ 44,280
Knockback14 cells
Range9 cells
Jupitel Thunder 10 1s 10s
30.0%
Thunderstorm
Summon a Thunderstorm to inflict wind magic damage to enemies in an area of effect.
DMGmatk12,880 ~ 23,616
Range9 cells
AoE7x7 square
Duration0.20 seconds
Thunderstorm 10 1s 10s
30.0%
Cold Bolt
Attack an enemy to inflict water magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Cold Bolt 10 1s 10s
30.0%
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies.
DMG1~3 cells8,050 ~ 14,760
Range9 cells
AoE7x7 square
Fireball 10 0.5s 10s
30.0%
Sightrasher
Inflict fire magic damage and knockback to nearby enemies.
DMGmatk2,415 ~ 4,428
Knockback2 cells
AoE15x15 square
Sightrasher 10 - 10s
30.0%
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10 - 10s
30.0%
Fire Bolt
Attack an enemy to inflict fire magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Fire Bolt 10 1s 10s
30.0%
Fire Wall
Summon a Fire Wall that repels, and inflicts fire magic damage to, enemies.
DMGmatk403 ~ 738 x 12
Range9 cells
AoE3x1 line
Duration14.00 seconds
Fire Wall 10 1s 10s
30.0%
Lightning Bolt
Attack an enemy to inflict wind magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Lightning Bolt 10 1s 10s
30.0%
Frost Nova
Inflict water magic damage and freeze by chance to nearby enemies. Frozen enemies are immune.
DMGmatk1,071 ~ 1,963
Freeze83% chance
AoE5x5 square
Duration0.20 seconds
Frost Nova 10 1s 10s
30.0%
Earth Spike
Attack an enemy to inflict earth magic damage.
DMGmatk4,025 ~ 7,380
Range9 cells
Earth Spike 5 - 10s
30.0%
Heaven's Drive
Summon a Heaven's Drive to inflict earth magic damage to enemies in an area of effect.
DMGmatk4,025 ~ 7,380
Range9 cells
AoE5x5 square
Duration0.20 seconds
Heaven's Drive 5 - 10s

IDLE_ST

Chance Skill LvCastDelayAI Condition
20.0%
Sight
Temporarily reveal hidden players and monsters near the user.
AoE7x7 square
Duration10.00 seconds
Sight 1 - 5s
100.0%
Sight
Temporarily reveal hidden players and monsters near the user.
AoE7x7 square
Duration10.00 seconds
Sight 1 - 5s IF_SKILLUSE AS_GRIMTOOTH
100.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - - IF_RUDEATTACK
100.0%
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk4,025 ~ 7,380
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10 1s 10s
100.0%
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk24,150 ~ 44,280
Knockback14 cells
Range9 cells
Jupitel Thunder 10 1s 10s
100.0%
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies.
DMG1~3 cells8,050 ~ 14,760
Range9 cells
AoE7x7 square
Fireball 10 0.5s 10s

RMOVE_ST

Chance Skill LvCastDelayAI Condition
50.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 5s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
100.0%
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk4,025 ~ 7,380
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10 1s 10s IF_SKILLUSE MG_FIREWALL
100.0%
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk24,150 ~ 44,280
Knockback14 cells
Range9 cells
Jupitel Thunder 10 1s 10s IF_SKILLUSE MG_FIREWALL
100.0%
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies.
DMG1~3 cells8,050 ~ 14,760
Range9 cells
AoE7x7 square
Fireball 10 0.5s 10s IF_SKILLUSE MG_FIREWALL
30.0%
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk4,025 ~ 7,380
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10 1s 10s
20.0%
Napalm Vulcan
Attack an enemy to inflict ghost magic damage and curse by chance to nearby enemies. Damage is divided between enemies.
DMGmatk4,025 ~ 7,380
Curse25% chance
Range9 cells
AoE3x3 square
Napalm Vulcan 5 1s 2s
30.0%
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk24,150 ~ 44,280
Knockback14 cells
Range9 cells
Jupitel Thunder 10 1s 10s
30.0%
Thunderstorm
Summon a Thunderstorm to inflict wind magic damage to enemies in an area of effect.
DMGmatk12,880 ~ 23,616
Range9 cells
AoE7x7 square
Duration0.20 seconds
Thunderstorm 10 1s 10s
30.0%
Cold Bolt
Attack an enemy to inflict water magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Cold Bolt 10 1s 10s
30.0%
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies.
DMG1~3 cells8,050 ~ 14,760
Range9 cells
AoE7x7 square
Fireball 10 0.5s 10s
30.0%
Quagmire
Summon a Quagmire that decreases the AGI, DEX, and MSPD of enemies in an area of effect.
AGI-50
DEX-50
MSPD-50%
Range9 cells
AoE5x5 square
Duration25.00 seconds
Quagmire 5 - 10s
30.0%
Fire Bolt
Attack an enemy to inflict fire magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Fire Bolt 10 1s 10s
30.0%
Fire Wall
Summon a Fire Wall that repels, and inflicts fire magic damage to, enemies.
DMGmatk403 ~ 738 x 12
Range9 cells
AoE3x1 line
Duration14.00 seconds
Fire Wall 10 1s 10s
30.0%
Lightning Bolt
Attack an enemy to inflict wind magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Lightning Bolt 10 1s 10s
30.0%
Frost Nova
Inflict water magic damage and freeze by chance to nearby enemies. Frozen enemies are immune.
DMGmatk1,071 ~ 1,963
Freeze83% chance
AoE5x5 square
Duration0.20 seconds
Frost Nova 10 1s 10s
30.0%
Earth Spike
Attack an enemy to inflict earth magic damage.
DMGmatk4,025 ~ 7,380
Range9 cells
Earth Spike 5 - 10s
30.0%
Heaven's Drive
Summon a Heaven's Drive to inflict earth magic damage to enemies in an area of effect.
DMGmatk4,025 ~ 7,380
Range9 cells
AoE5x5 square
Duration0.20 seconds
Heaven's Drive 5 - 10s
Teleport
Teleport to a new location.
LocationRandom
Teleport 1
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Dispel100% chance
Range18 cells
AoE9x9 square
Ganbantein 1
Napalm Vulcan
Attack an enemy to inflict ghost magic damage and curse by chance to nearby enemies. Damage is divided between enemies.
DMGmatk4,025 ~ 7,380
Curse25% chance
Range9 cells
AoE3x3 square
Napalm Vulcan 5
Cold Bolt
Attack an enemy to inflict water magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Cold Bolt 10
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies.
DMG1~3 cells8,050 ~ 14,760
Range9 cells
AoE7x7 square
Fireball 10
Fire Bolt
Attack an enemy to inflict fire magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Fire Bolt 10
Fire Wall
Summon a Fire Wall that repels, and inflicts fire magic damage to, enemies.
DMGmatk403 ~ 738 x 12
Range9 cells
AoE3x1 line
Duration14.00 seconds
Fire Wall 10
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk4,025 ~ 7,380
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10
Lightning Bolt
Attack an enemy to inflict wind magic damage.
DMGmatk8,050 ~ 14,760
Range9 cells
Lightning Bolt 10
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10
Sight
Temporarily reveal hidden players and monsters near the user.
AoE7x7 square
Duration10.00 seconds
Sight 1
Thunderstorm
Summon a Thunderstorm to inflict wind magic damage to enemies in an area of effect.
DMGmatk12,880 ~ 23,616
Range9 cells
AoE7x7 square
Duration0.20 seconds
Thunderstorm 10
Earth Spike
Attack an enemy to inflict earth magic damage.
DMGmatk4,025 ~ 7,380
Range9 cells
Earth Spike 5
Frost Nova
Inflict water magic damage and freeze by chance to nearby enemies. Frozen enemies are immune.
DMGmatk1,071 ~ 1,963
Freeze83% chance
AoE5x5 square
Duration0.20 seconds
Frost Nova 10
Heaven's Drive
Summon a Heaven's Drive to inflict earth magic damage to enemies in an area of effect.
DMGmatk4,025 ~ 7,380
Range9 cells
AoE5x5 square
Duration0.20 seconds
Heaven's Drive 5
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk24,150 ~ 44,280
Knockback14 cells
Range9 cells
Jupitel Thunder 10
Quagmire
Summon a Quagmire that decreases the AGI, DEX, and MSPD of enemies in an area of effect.
AGI-50
DEX-50
MSPD-50%
Range9 cells
AoE5x5 square
Duration25.00 seconds
Quagmire 5
Sightrasher
Inflict fire magic damage and knockback to nearby enemies.
DMGmatk2,415 ~ 4,428
Knockback2 cells
AoE15x15 square
Sightrasher 10
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
497 ~ 1,697 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
47,280 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
92 STR
Strength
STR defines the duration of some status ailments.
1
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
805 ~ 1,476 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 77 ~ 85 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
mob VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
77
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
384 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
74 + 218 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
180
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
1,152 ms (142.4) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
277 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
110
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
117 bEXP
Base Experience
The bEXP rewarded upon defeat.
100,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
5
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
288 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.8 jEXP
Job Experience
The jEXP rewarded upon defeat.
116,470 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
39
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
497 ~ 1,697 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
47,280
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
805 ~ 1,476 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
10 + 77 ~ 85
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
384 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
74 + 218
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
384 ms (142.4) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
277
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
150 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
117
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
288 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
7.8
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
92 STR
Strength
STR defines the duration of some status ailments.
1
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
mob VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
77
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
180
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
110
bEXP
Base Experience
The bEXP rewarded upon defeat.
100,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
5
jEXP
Job Experience
The jEXP rewarded upon defeat.
116,470 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
39
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Handcuffs (30.013%) 2 Old Blue Box (0.515%)
3 La'cryma Stick [2] (0.025%) 4 Survivor's Rod [1]#int (0.065%)
5 Guard [1] (0.315%) 6 Small Ribbons (0.025%)
7 Shoes [1] (0.215%) 8 Kathryne Keyron Card (0.025%)
Map Locations
lhz_dun03 (28.55)
16instant
412m ~ 9m
Item Summons
Dead Branch
1 entry
msql5.5 ms
html0.5 ms

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