Kokotewa

Monster Info

Satan Morroc [MOROCC 1916]
Attributes
Demon

Demons interact with hidden players as though they are not hidden.

Dark 4
Neutral100%Poison-25%
Water25%Holy200%
Earth25%Dark-100%
Fire25%Ghost0%
Wind25%Decay0%
Large
75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
100.0%
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Dragon Fear 10 - 10m IF_HP ≤ 5
100.0%
Talk
Broadcast dialog on the current map.
Talk 10 - 10m IF_HP ≤ 10
100.0%
Hell's Dignity
Inflict hell's power by chance in an area of effect.
Hell's Power100% chance
AoE29x29 square
Duration300.00 seconds
Hell's Dignity 1 2s 3m IF_HP ≤ 30
100.0%
Stunning Gaze
Inflict stun by chance in an area of effect.
Stun100% chance
AoE29x29 square
Stunning Gaze 5 1.3s 3m IF_HP ≤ 30
100.0%
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk576,000 ~ 576,018 x 3
AoE27x27 square
Duration0.60 seconds
Earthquake 10 2s 3m IF_HP ≤ 30
100.0%
Pulse Strike
Inflict physical damage and knockback to nearby enemies.
DMGatk160,000 ~ 160,005
Knockback7 cells
AoE15x15 square
Pulse Strike 5 0.8s 1m IF_HP ≤ 40
100.0%
Medusa's Stare
Inflict petrify by chance in an area of effect.
Petrify100% chance
AoE29x29 square
Medusa's Stare 5 - 1m IF_HP ≤ 40
100.0%
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk4,425 ~ 8,250 x 4
Stun15% chance
Range9 cells
AoE7x7 square
Duration4.00 seconds
Meteor Storm 5 0.8s 1m IF_HP ≤ 40
100.0%
Vampire's Gift
Inflict neutral physical damage in an area of effect and restore HP equal to the damage dealt.
DMGatk128,000 ~ 128,004
AoE27x27 square
Vampire's Gift 9 1s 50s IF_HP ≤ 50
100.0%
Soulless Defeat
Inflict SP damage in an area of effect.
DMGSP100% SPmax
AoE27x27 square
Soulless Defeat 10 1s 50s IF_HP ≤ 50
100.0%
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 31
Blind50% chance
Range7 cells
AoE27x27 square
Duration31.00 seconds
Evil Land 10 1s 50s IF_HP ≤ 50
100.0%
Morpheus Slumber
Inflict sleep by chance in an area of effect.
Sleep100% chance
AoE29x29 square
Morpheus Slumber 5 0.7s 35s IF_HP ≤ 60
100.0%
Hell's Power
Hex an enemy to prevent ressurection effects.
Hell's Power100% chance
Range7 cells
Duration300.00 seconds
Hell's Power 1 0.8s 35s IF_HP ≤ 60
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk160,000 ~ 160,005
Curse100% chance
AoE29x29 square
Hell's Judgement 5 0.8s 35s IF_HP ≤ 60
100.0%
Stone Curse
Hex an enemy to inflict petrify by chance.
Petrify60% chance
Range2 cells
Stone Curse 10 1s 20s IF_HP ≤ 80
100.0%
Fire Bolt
Attack an enemy to inflict fire magic damage.
DMGmatk14,750 ~ 27,500
Range9 cells
Fire Bolt 10 0.3s 20s IF_HP ≤ 80
100.0%
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk7,375 ~ 13,750
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10 1s 20s IF_HP ≤ 80
100.0%
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk44,250 ~ 82,500
Knockback14 cells
Range9 cells
Jupitel Thunder 10 1s 20s IF_HP ≤ 80
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 - 30s IF_SLAVENUM ≤ 1
100.0%
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Range2 cells
AoE7x7 square
Duration120.00 seconds
Magnetic Earth 1 - 15s
100.0%
Break Shield
Attack an enemy to inflict physical damage and ShieldBreak by chance.
DMGatk40,000 ~ 40,001
Break20% chance
Accuracy+20%
Range2 cells
Break Shield 10 - 15s

IDLE_ST

Chance Skill LvCastDelayAI Condition
100.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - - IF_RUDEATTACK
100.0%
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Range9 cells
AoE3x3 square
Duration10.00 seconds
Pneuma 1 - 1s IF_RANGEATTACKED
100.0%
Heal
Restore the target's HP.
HealHP9,999
Range9 cells
Heal 10 - 5s IF_HP ≤ 45
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s

RUSH_ST

Chance Skill LvCastDelayAI Condition
100.0%
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Dragon Fear 10 - 10m IF_HP ≤ 5
100.0%
Talk
Broadcast dialog on the current map.
Talk 10 - 10m IF_HP ≤ 10
100.0%
Hell's Dignity
Inflict hell's power by chance in an area of effect.
Hell's Power100% chance
AoE29x29 square
Duration300.00 seconds
Hell's Dignity 1 2s 3m IF_HP ≤ 30
100.0%
Stunning Gaze
Inflict stun by chance in an area of effect.
Stun100% chance
AoE29x29 square
Stunning Gaze 5 1.3s 3m IF_HP ≤ 30
100.0%
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk576,000 ~ 576,018 x 3
AoE27x27 square
Duration0.60 seconds
Earthquake 10 2s 3m IF_HP ≤ 30
100.0%
Pulse Strike
Inflict physical damage and knockback to nearby enemies.
DMGatk160,000 ~ 160,005
Knockback7 cells
AoE15x15 square
Pulse Strike 5 0.8s 1m IF_HP ≤ 40
100.0%
Medusa's Stare
Inflict petrify by chance in an area of effect.
Petrify100% chance
AoE29x29 square
Medusa's Stare 5 - 1m IF_HP ≤ 40
100.0%
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk4,425 ~ 8,250 x 4
Stun15% chance
Range9 cells
AoE7x7 square
Duration4.00 seconds
Meteor Storm 5 0.8s 1m IF_HP ≤ 40
100.0%
Vampire's Gift
Inflict neutral physical damage in an area of effect and restore HP equal to the damage dealt.
DMGatk128,000 ~ 128,004
AoE27x27 square
Vampire's Gift 9 1s 50s IF_HP ≤ 50
100.0%
Soulless Defeat
Inflict SP damage in an area of effect.
DMGSP100% SPmax
AoE27x27 square
Soulless Defeat 10 1s 50s IF_HP ≤ 50
100.0%
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 31
Blind50% chance
Range7 cells
AoE27x27 square
Duration31.00 seconds
Evil Land 10 1s 50s IF_HP ≤ 50
100.0%
Morpheus Slumber
Inflict sleep by chance in an area of effect.
Sleep100% chance
AoE29x29 square
Morpheus Slumber 5 0.7s 35s IF_HP ≤ 60
100.0%
Hell's Power
Hex an enemy to prevent ressurection effects.
Hell's Power100% chance
Range7 cells
Duration300.00 seconds
Hell's Power 1 0.8s 35s IF_HP ≤ 60
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk160,000 ~ 160,005
Curse100% chance
AoE29x29 square
Hell's Judgement 5 0.8s 35s IF_HP ≤ 60
100.0%
Stone Curse
Hex an enemy to inflict petrify by chance.
Petrify60% chance
Range2 cells
Stone Curse 10 1s 20s IF_HP ≤ 80
100.0%
Fire Bolt
Attack an enemy to inflict fire magic damage.
DMGmatk14,750 ~ 27,500
Range9 cells
Fire Bolt 10 0.3s 20s IF_HP ≤ 80
100.0%
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk7,375 ~ 13,750
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10 1s 20s IF_HP ≤ 80
100.0%
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk44,250 ~ 82,500
Knockback14 cells
Range9 cells
Jupitel Thunder 10 1s 20s IF_HP ≤ 80
50.0%
Teleport
Teleport to a new location.
LocationRandom
Teleport 1 - 5s IF_RUDEATTACK
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
100.0%
Talk
Broadcast dialog on the current map.
Talk 1 - 10m
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 - 30s IF_SLAVENUM ≤ 1
Heal
Restore the target's HP.
HealHP9,999
Range9 cells
Heal 10
Pneuma
Summon a Pneuma that temporarily nullifies ranged physical attacks.
Range9 cells
AoE3x3 square
Duration10.00 seconds
Pneuma 1
Teleport
Teleport to a new location.
LocationRandom
Teleport 1
Fire Bolt
Attack an enemy to inflict fire magic damage.
DMGmatk14,750 ~ 27,500
Range9 cells
Fire Bolt 10
Frost Diver
Attack an enemy to inflict water magic damage and freeze by chance.
DMGmatk7,375 ~ 13,750
Freeze100% chance
Freeze Duration30.00 s
Range9 cells
Frost Diver 10
Stone Curse
Hex an enemy to inflict petrify by chance.
Petrify60% chance
Range2 cells
Stone Curse 10
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1
Dragon Fear
Inflict stun, chaos, silence, or bleed by chance in an area of effect.
Dragon Fear 10
Earthquake
Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF.
DMGatk576,000 ~ 576,018 x 3
AoE27x27 square
Duration0.60 seconds
Earthquake 10
Evil Land
Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided.
HealHP666 x 31
Blind50% chance
Range7 cells
AoE27x27 square
Duration31.00 seconds
Evil Land 10
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk160,000 ~ 160,005
Curse100% chance
AoE29x29 square
Hell's Judgement 5
Hell's Power
Hex an enemy to prevent ressurection effects.
Hell's Power100% chance
Range7 cells
Duration300.00 seconds
Hell's Power 1
Pulse Strike
Inflict physical damage and knockback to nearby enemies.
DMGatk160,000 ~ 160,005
Knockback7 cells
AoE15x15 square
Pulse Strike 5
Break Shield
Attack an enemy to inflict physical damage and ShieldBreak by chance.
DMGatk40,000 ~ 40,001
Break20% chance
Accuracy+20%
Range2 cells
Break Shield 10
Summon Slave
Summon slave monsters.
Summon Slave 1
Talk
Broadcast dialog on the current map.
Talk 10
Vampire's Gift
Inflict neutral physical damage in an area of effect and restore HP equal to the damage dealt.
DMGatk128,000 ~ 128,004
AoE27x27 square
Vampire's Gift 9
Hell's Dignity
Inflict hell's power by chance in an area of effect.
Hell's Power100% chance
AoE29x29 square
Duration300.00 seconds
Hell's Dignity 1
Morpheus Slumber
Inflict sleep by chance in an area of effect.
Sleep100% chance
AoE29x29 square
Morpheus Slumber 5
Soulless Defeat
Inflict SP damage in an area of effect.
DMGSP100% SPmax
AoE27x27 square
Soulless Defeat 10
Medusa's Stare
Inflict petrify by chance in an area of effect.
Petrify100% chance
AoE29x29 square
Medusa's Stare 5
Stunning Gaze
Inflict stun by chance in an area of effect.
Stun100% chance
AoE29x29 square
Stunning Gaze 5
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Range2 cells
AoE7x7 square
Duration120.00 seconds
Magnetic Earth 1
Jupitel Thunder
Attack an enemy to inflict wind magic damage and knockback.
DMGmatk44,250 ~ 82,500
Knockback14 cells
Range9 cells
Jupitel Thunder 10
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk4,425 ~ 8,250 x 4
Stun15% chance
Range9 cells
AoE7x7 square
Duration4.00 seconds
Meteor Storm 5
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
32,000 ~ 32,001 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,388,607 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
99 STR
Strength
STR defines the duration of some status ailments.
140
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1,475 ~ 2,750 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
29 + 30 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
30
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
540 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
65 + 265 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
250
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
576 ms (171.2) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
354 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
180
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
279 bEXP
Base Experience
The bEXP rewarded upon defeat.
6,700,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
160
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
432 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.0 jEXP
Job Experience
The jEXP rewarded upon defeat.
4,500,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
50
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
32,000 ~ 32,001 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,388,607
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1,475 ~ 2,750 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
29 + 30
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
540 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
65 + 265
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
540 ms (171.2) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
354
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
279
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
432 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
10.0
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
99 STR
Strength
STR defines the duration of some status ailments.
140
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
30
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
250
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
180
bEXP
Base Experience
The bEXP rewarded upon defeat.
6,700,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
160
jEXP
Job Experience
The jEXP rewarded upon defeat.
4,500,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
50
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Dark Bacilium [1] (15.014%) 2 Diabolus Robe [1] (70.011%)
3 Diabolus Armor [1] (70.011%) 4 Diabolus Boots [1] (70.011%)
5 Crystal of Darkness (90.010%) 6 Fragment of Darkness (90.010%)
7 Apple (0.015%) 8 Apple (0.015%)
Map Locations

 This monster does not spawn on any map

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