| Monster [MONSTER 9001] |


Monsters are non-playable characters (NPCs) and fulfill the role of PvM antagonists. Each Monster has unique behavior which consists of both player and monster skills. Monster skills cannot be learned by players, but may be cast through item effects.
Monsters exhibit different skill mechanics relative to players, including:
Monsters are generated through dynamic, and static, spawns. Dynamic monsters are generated within a predefined area on a given map. When a dynamic monster is defeated, it is regenerated within an area on the same map as defined by its regeneration timer. If this area is undefined, it may regenerate anywhere on the map excluding 15 cells from the map edges. If the area is defined, it cannot regenerate within 4 cells of the South & West and 5 cells of the North & East edges respectively. Static spawns are governed by NPC scripts and are not subjected to the aforementioned rules.
Player Skill Range
| ... | |||||||||||
| 9 | ... | ... | ... | ... | |||||||
| 8 | 9 | 9 | 9 | 9 | ... | ||||||
| 7 | 8 | 8 | 8 | 9 | 9 | ... | |||||
| 6 | 7 | 7 | 7 | 8 | 8 | 9 | ... | ||||
| 5 | 6 | 6 | 6 | 7 | 8 | 8 | 9 | ... | |||
| 4 | 5 | 5 | 5 | 6 | 7 | 8 | 9 | 9 | ... | ||
| 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | ... | ||
| 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... | ||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... | ||
| P | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... |
Monster Skill Range
| ... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... | |
| 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | ... | |
| 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 9 | ... | |
| 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 8 | 9 | ... | |
| 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 8 | 9 | ... | |
| 5 | 5 | 5 | 5 | 5 | 5 | 6 | 7 | 8 | 9 | ... | |
| 4 | 4 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | ... | |
| 3 | 3 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... | |
| 2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... | |
| 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... | |
| M | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ... |
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Skill Prerequisites None |
AGI Up | Temporarily increase FLEE and MSPD. |
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Skill Prerequisites None |
Amnesia | Temporarily pause and think about what you were doing. |
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Skill Prerequisites None |
Antimagic | Temporarily decrease magic damage received and increase physical damage received. |
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Skill Prerequisites None |
Barrier | Temporarily receive 1 damage from all attacks but disable attacks, skills, and movement. |
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Skill Prerequisites None |
Bedlam | Inflict silence by chance in an area of effect. |
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Skill Prerequisites None |
Bleeding Attack | Attack an enemy to inflict neutral physical damage and bleed by chance. |
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Skill Prerequisites None |
Blinding Attack | Attack an enemy to inflict dark physical damage and blind by chance. |
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Skill Prerequisites None |
Blood Drain | Attack an enemy to inflict dark physical damage and restore HP equal to the damage dealt. |
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Skill Prerequisites None |
Bloody Party | Inflict bleed by chance in an area of effect. |
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Skill Prerequisites None |
Break Armor | Attack an enemy to inflict physical damage and ArmorBreak by chance. |
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Skill Prerequisites None |
Break Helm | Attack an enemy to inflict physical damage and HelmBreak by chance. |
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Skill Prerequisites None |
Break Shield | Attack an enemy to inflict physical damage and ShieldBreak by chance. |
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Skill Prerequisites None |
Call Slave | Recall monster slaves to unoccupied cells near the user. |
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Skill Prerequisites None |
Change Element Dark | Permanently change elemental property to dark. |
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Skill Prerequisites None |
Change Element Decay | Permanently change elemental property to decay. |
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Skill Prerequisites None |
Change Element Earth | Permanently elemental property to earth. |
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Skill Prerequisites None |
Change Element Fire | Permanently elemental property to fire. |
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Skill Prerequisites None |
Change Element Ghost | Permanently change elemental property to ghost. |
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Skill Prerequisites None |
Change Element Holy | Permanently change elemental property to holy. |
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Skill Prerequisites None |
Change Element Poison | Permanently change elemental property to poison. |
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Skill Prerequisites None |
Change Element Random | Permanently change to a random element. |
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Skill Prerequisites None |
Change Element Water | Permanently change elemental property to water. |
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Skill Prerequisites None |
Change Element Wind | Permanently change elemental property to wind. |
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Skill Prerequisites None |
Combo Attack | Attack an enemy to inflict physical damage. |
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Skill Prerequisites None |
Confusion Rule | Inflict chaos by chance in an area of effect. |
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Skill Prerequisites None |
Critical Attack | Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance. |
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Skill Prerequisites None |
Cursed Fate | Inflict curse by chance in an area of effect. |
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Skill Prerequisites None |
Cursing Attack | Attack an enemy to inflict dark physical damage and curse by chance. |
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Skill Prerequisites None |
Dark Attack | Attack an enemy to inflict dark physical damage. |
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Skill Prerequisites None |
Dark Blessing | Hex an enemy to reduce their HP to 1. |
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Skill Prerequisites None |
Dark Breath | Attack an enemy to inflict dark physical damage to nearby enemies. |
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Skill Prerequisites None |
Dark Cross | Attack an enemy to inflict dark physical damage. |
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Skill Prerequisites None |
Dark Strike | Attack an enemy to inflict dark magic damage. |
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Skill Prerequisites None |
Dark Thunder | Attack an enemy to inflict dark magic damage and knockback. |
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Skill Prerequisites None |
Decay Attack | Attack an enemy to inflict decay physical damage. |
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Skill Prerequisites None |
Defender | Temporarily increase ranged physical damage resistance but decrease MSPD. |
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Skill Prerequisites None |
Dragon Fear | Inflict stun, chaos, silence, or bleed by chance in an area of effect. |
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Skill Prerequisites None |
Earth Attack | Attack an enemy to inflict earth physical damage. |
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Skill Prerequisites None |
Earthquake | Summon an Earthquake to inflict neutral magic damage in an area of effect. Damage is divided between enemies and ignores MDEF. |
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Skill Prerequisites None |
Emotion | Display an emote icon. |
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Skill Prerequisites None |
Emotion On | Display the /? emote icon. |
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Skill Prerequisites None |
Energy Drain | Attack an enemy to inflict dark magic damage and restore HP equal to the damage dealt. |
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Skill Prerequisites None |
Evil Land | Summon an Evilland to inflict damage to players and restore HP to demon and decay monsters in an area of effect. Damage cannot be reduced or avoided. |
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Skill Prerequisites None |
Expel | Teleport an enemy to a random location on the same map. |
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Skill Prerequisites None |
Fatal Wound | Hex an enemy to reduce HP recovery. |
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Skill Prerequisites None |
Fire Attack | Attack an enemy to inflict fire physical damage. |
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Skill Prerequisites None |
Fire Breath | Attack an enemy to inflict fire physical damage to nearby enemies. |
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Skill Prerequisites None |
Frozen Heart | Inflict freeze by chance in an area of effect. |
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Skill Prerequisites None |
Full Heal | Recover all HP. |
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Skill Prerequisites None |
Ghost Attack | Attack an enemy to inflict ghost physical damage. |
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Skill Prerequisites None |
Grand Darkness | Summon a Grand Darkness to inflict dark physical and magic damage to nearby enemies. |
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Skill Prerequisites None |
Guided Attack | Attack an enemy to inflict physical damage and temporarily increase HIT. |
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Skill Prerequisites None |
Hell's Dignity | Inflict hell's power by chance in an area of effect. |
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Skill Prerequisites None |
Hell's Judgement | Inflict physical damage and curse by chance in an area of effect. |
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Skill Prerequisites None |
Hell's Power | Hex an enemy to prevent ressurection effects. |
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Skill Prerequisites None |
Holy Attack | Attack an enemy to inflict holy physical damage. |
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Skill Prerequisites None |
Illumination | Reveal hidden players and monsters in an area of effect. |
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Skill Prerequisites None |
Illusion | Hex an enemy to inflict illusion by chance. |
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Skill Prerequisites None |
Invincible Off | Disable damage immunity and decrease ATK, ASPD, and MSPD. |
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Skill Prerequisites None |
Invincible On | Enable damage immunity and increase ATK, ASPD, and MSPD. |
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Skill Prerequisites None |
Invisible | Temporarily become invisible. |
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Skill Prerequisites None |
Keep | Temporarily set DEF to 90 and double MDEF but disable attacks, skills, and movement. |
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Skill Prerequisites None |
Lick | Hex an enemy to inflict stun by chance and SP damage. |
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Skill Prerequisites None |
Magic Mirror | Temporarily reflect magic damage by chance. |
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Skill Prerequisites None |
Magical Attack | Attack an enemy to inflict magic damage and temporarily use MATK for non-skill attacks. |
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Skill Prerequisites None |
Medusa's Stare | Inflict petrify by chance in an area of effect. |
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Skill Prerequisites None |
Mental Breaker | Attack an enemy to inflict ghost physical and SP damage. |
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Skill Prerequisites None |
Metamorphosis | Transform into a new monster. |
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Skill Prerequisites None |
Morpheus Slumber | Inflict sleep by chance in an area of effect. |
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Skill Prerequisites None |
Move | Begin movement. |
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Skill Prerequisites None |
Petrifying Attack | Attack an enemy to inflict earth physical damage and petrify by chance. |
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Skill Prerequisites None |
Physical Breaker | Hex an enemy to reduce their HP by a percentage of their current HP by chance. |
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Skill Prerequisites None |
Piercing Attack | Attack an enemy to inflict physical damage. Ignores DEF. |
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Skill Prerequisites None |
Poison Attack | Attack an enemy to inflict poison physical damage. |
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Skill Prerequisites None |
Poison Breath | Attack an enemy to inflict poison physical damage and poison by chance to nearby enemies. |
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Skill Prerequisites None |
Poisoning Attack | Attack an enemy to inflict poison damage and poison by chance. |
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Skill Prerequisites None |
Power Up | Temporarily increase ATK and HIT. |
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Skill Prerequisites None |
Pulse Strike | Inflict physical damage and knockback to nearby enemies. |
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Skill Prerequisites None |
Random Attack | Attack an enemy to inflict random element physical damage. |
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Skill Prerequisites None |
Range Attack | Attack an enemy to inflict physical damage. |
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Skill Prerequisites None |
Rebirth | On death, revive by chance. |
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Skill Prerequisites None |
Revenge | Attack those who attack the Alchemist! |
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Skill Prerequisites None |
Run | Cease offensive action and run away! |
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Skill Prerequisites None |
Self Destruct | Self Destruct to consume all remaining HP and inflict fire magic damage and knockback to nearby entities. Ignores MDEF. |
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Skill Prerequisites None |
Silencing Attack | Attack an enemy to inflict neutral physical damage and silence by chance. |
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Skill Prerequisites None |
Sleeping Attack | Attack an enemy to inflict neutral physical damage and sleep by chance. |
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Skill Prerequisites None |
Slow Cast | Hex enemies to reduce their cast speed in an area of effect. |
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Skill Prerequisites None |
Smoke Break | Temporarily lose 3 HP per second and disable attacks, skills, and movement. |
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Skill Prerequisites None |
Soulless Defeat | Inflict SP damage in an area of effect. |
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Skill Prerequisites None |
Speed Up | Temporarily increase MSPD. |
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Skill Prerequisites None |
Splash Attack | Attack an enemy to inflict physical damage to nearby enemies. |
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Skill Prerequisites None |
Stoneskin | Temporarily reduce physical damage received and increase magic damage received. |
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Skill Prerequisites None |
Stop | Hex an enemy to disable movement. |
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Skill Prerequisites None |
Stunning Attack | Attack an enemy to inflict neutral physical damage and stun by chance. |
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Skill Prerequisites None |
Stunning Gaze | Inflict stun by chance in an area of effect. |
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Skill Prerequisites None |
Suicide | Consume all remaining HP and nullify exp and item rewards. |
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Skill Prerequisites None |
Summon Monster | Summon independent monsters. |
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Skill Prerequisites None |
Summon Slave | Summon slave monsters. |
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Skill Prerequisites None |
Sundering Strikes | Temporarily apply WpnBreak by chance on non-skill attacks. |
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Skill Prerequisites None |
Talk | Broadcast dialog on the current map. |
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Skill Prerequisites None |
Transform | Transform into a new monster. |
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Skill Prerequisites None |
Undeath | Hex an enemy to temporarily change their elemental property to decay by chance. |
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Skill Prerequisites None |
Vampire's Gift | Inflict neutral physical damage in an area of effect and restore HP equal to the damage dealt. |
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Skill Prerequisites None |
Water Attack | Attack an enemy to inflict water physical damage. |
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Skill Prerequisites None |
Water Breath | Attack an enemy to inflict water physical damage and freeze by chance to nearby enemies. |
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Skill Prerequisites None |
Wind Attack | Attack an enemy to inflict wind physical damage. |
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Skill Prerequisites None |
Wind Breath | Attack an enemy to inflict wind physical damage to nearby enemies. |
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