| Blinding Mist [PF_FOGWALL 404] Fog Wall |
| Max Lv Max Lv Max Lv defines the skill max level. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 20.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | |||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
5x3 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | position | |||||||||||||||||||||||||||||||||||||||||||||||||
| Efst Icon(s) Effect Icons Efst Icons defines the icons displayed on the client HUD. |
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| Skills | ||
|---|---|---|
|
Deluge Summon a Deluge to an area of effect. While within the Deluge, water attacks are amplified and water element entities have increased max HP. |
Deluge | 2 |
|
Whirlwind Summon a Whirlwind to an area of effect. While within the Whirlwind, wind attacks are amplified and wind element entities have increased FLEE. |
Whirlwind | 2 |
Max Instances Skill has a maximum number of simultaneous instances, cast attempts that exceed this number will fail. |
Max Instances: 2 |
Miasma Although players are affected while they remain in the area of effect, monsters are affected by skill efsts until the duration expires after entering. |
Miasma |
Irregular Status Duration Capable of inflicting status for irregular durations. Attributes modify the duration as normal. |
Irregular Status Duration |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ganbantein | - | ✓ | |
| Magnetic Earth | ✓ | ✓ | |
Summon a Blinding Mist that impairs ranged attacks and hostile targeted skills and inflicts blind by chance to enemies.
| Skill Failure | 75% chance |
|---|---|
| Blind | 1,000% chance |
Hostile skills against targets within Blinding Mist will fail by chance. When a skill fails this way, skill costs (e.g. SP and catalysts) are not consumed nor does the associated skill cast delay apply. Beneficial skills, e.g. Blessing, Increase AGI, and Heal, are not subjected to skill failure by chance.
Ranged attacks against targets within the Blinding Mists have a damage and HIT penalty. Damage from non-skill, and skill, ranged attacks are reduced by 75% and 25% respectively. All ranged attacks receive a 50 HIT penalty, with the exception of Shield Boomerang, Shield Chain, and Stave Crasher. The damage penalty is multiplicative with other sources of damage reduction and applies to all ranged attacks, e.g. Acid Bomb, Double Strafe, Meteor Storm, and Shield Boomerang.
Enemies that enter Blinding Mist are blinded by chance. Players are blinded until they leave the AoE. Monsters which are not inflicted with bleed, chaos, curse, poison, or deadly poison are inflicted with blind for 30 seconds.
msql | 23.9 ms |
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html | 0.7 ms |
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